[bug] something wrong with the updated gswitch objects

Sep 11, 2012 at 9:55pm

[bug] something wrong with the updated gswitch objects

hi all

after the last update 6.0.7 i noticed some odd things in a big patch i often use.

in this patch i use a saved matrixset as a preference file . With this data i turn on or off a bunch toggles which are switching gswitch objects
the patch does it work but after the init process (loadbang) is done all the toggles are set correctly on or off but all gswitch objects are set to on.

if i do it manually it works fine (of course).

from my time machine backup i’ve put back the previous gswitch and gswitch2 objects and now it works as it should be .

the gswitch has had a ui update , but maybe more things are changed …

#64331
Sep 11, 2012 at 10:10pm

Hey MJ,

Can you show us with a patch what you mean? It seems to be working ok for me.

Cheers

-A

– Pasted Max Patch, click to expand. –
#232028

You must be logged in to reply to this topic.