Forums > MaxMSP

[bug?] when using [send~] in a [poly~] in Max Audio Effect


FP
March 7, 2012 | 1:22 am

Hello,

Is it a bug ?

- put a [send~] object in a [ poly~] in a MaxForLive Audio Effect.
- change the size of the poly~ using ‘voices $1′ message

It works perfectly when Ableton Live (MaxForLive) is linked to Max5.
But it crashes when Ableton Live (MaxForLive) is linked to Max6.

Max6.0.4 & Max5.1.9
Live8.2.8

OSX10.5.8

Please let me know if you encounters the same problem.
I already did a bug report on the website.



FP
March 16, 2012 | 10:55 am

A little precision : this bug happens when sound setting is on 48000kHz.


March 16, 2012 | 12:19 pm

hello,
i believe it’s best practice to avoid [send~] and [receive~] inside [poly~].

there are a number of threads that variously deal with this.

http://cycling74.com/forums/topic.php?id=35737



FP
March 16, 2012 | 1:16 pm

Hello, yep thx for the information but in my case I have to use it because I use a trick to change phase only at the beginning of a phasor cycle. so it’s a big problem… f./

– Pasted Max Patch, click to expand. –

March 16, 2012 | 3:04 pm

i get ya. might be a solution to put the [send~] and [receive~] outside the poly?



FP
March 16, 2012 | 4:50 pm

no, because each poly instance has his own cycle (because of the phase shifting), so it means it needs one system using the send-receive trick per instance.
you can find the entire patche here if you’re interested : http://www.maxforlive.com/library/device.php?id=1080


March 16, 2012 | 7:07 pm

nothing better occurs to me at the moment than to substitute [tapin~ 0] and [tapout~ 0] for [send~] and [receive~]. but even that might not be ideal.



FP
March 16, 2012 | 9:16 pm

you’re right, if you’ve download the patch you have seen it’s exactly what I did but it’s a little bit more expensive for cpu…


Viewing 8 posts - 1 through 8 (of 8 total)