bug with capture texture to matrixslab

Feb 4, 2007 at 10:03am

bug with capture texture to matrixslab

problem;
when capturing to texture cpu is fine,
when moving to matrix cpu goes to 50%, acceptable,
if then switching to slab, cpu stay high,
if then disabling output from texture, cpu still high,
only when explicitly disabling capture, cpu returns to (almost) idle.

max v2;
#N vpatcher 25 70 655 549;
#P window setfont “Sans Serif” 12.;
#P window linecount 1;
#P message 185 248 15 9109516 2;
#B color 15;
#P message 169 248 15 9109516 1;
#B color 15;
#P message 153 248 15 9109516 0;
#B color 15;
#P window setfont “Sans Serif” 9.;
#P newex 153 275 185 9109513 gate 2;
#P window setfont “Sans Serif” 12.;
#P message 393 146 74 9109516 capture noiz;
#P message 340 146 49 9109516 capture;
#P newex 150 116 41 9109516 t b b b;
#P user jit.fpsgui 235 336 60 9109516 3;
#P window setfont “Sans Serif” 9.;
#P newex 153 312 44 9109513 jit.matrix;
#P user jit.pwindow 152 336 82 62 0 1 0 0 1 0;
#P user jit.pwindow 32 158 82 62 0 1 0 0 1 0;
#X name debg;
#P window setfont “Sans Serif” 12.;
#P newex 180 175 208 9109516 jit.gl.videoplane debg @capture noiz;
#P newex 180 144 122 9109516 jit.noise 4 char 64 64;
#P toggle 33 34 15 0;
#P newex 33 57 57 9109516 qmetro 2;
#P newex 33 88 66 9109516 t b b erase;
#P newex 33 132 100 9109516 jit.gl.render debg;
#P window setfont “Sans Serif” 9.;
#P newex 328 310 169 9109513 jit.gl.slab debg @dimscale 0.2 0.2;
#P newex 150 212 134 9109513 jit.gl.texture debg @name noiz;
#P window setfont “Sans Serif” 12.;
#P window linecount 6;
#P comment 216 34 320 9109516 problem ; when capturing to texture cpu is
fine ; when moving to matrix (1) cpu goes to 50% , acceptable ; if then
switching to slab (2) , cpu stay high ; if then disabling output from
texture(0) , cpu stil high ; only when disabling capture , cpu returns to
(almost) idle.;
#P connect 6 0 5 0;
#P connect 5 0 4 0;
#P connect 4 2 3 0;
#P connect 4 0 3 0;
#P fasten 4 1 13 0 66 113 155 113;
#P connect 13 0 1 0;
#P connect 17 0 16 0;
#P connect 18 0 16 0;
#P connect 19 0 16 0;
#P connect 16 0 11 0;
#P connect 11 0 10 0;
#P connect 13 2 7 0;
#P connect 7 0 8 0;
#P fasten 14 0 8 0 345 170 185 170;
#P fasten 15 0 8 0 398 170 185 170;
#P fasten 11 0 12 0 156 333 240 333;
#P fasten 1 0 16 1 155 240 333 240;
#P connect 16 1 2 0;
#P pop;

hardware:
xp sp2
jitter 1.6b2
ati radeon x800

#30105
Feb 5, 2007 at 12:34am

this isn’t a bug, its a feature

On 2/4/07, yair reshef wrote:
>
> problem;
> when capturing to texture cpu is fine,
> when moving to matrix cpu goes to 50%, acceptable,
> if then switching to slab, cpu stay high,
> if then disabling output from texture, cpu still high,
> only when explicitly disabling capture, cpu returns to (almost) idle.
>
>
> max v2;
> #N vpatcher 25 70 655 549;
> #P window setfont “Sans Serif” 12.;
> #P window linecount 1;
> #P message 185 248 15 9109516 2;
> #B color 15;
> #P message 169 248 15 9109516 1;
> #B color 15;
> #P message 153 248 15 9109516 0;
> #B color 15;
> #P window setfont “Sans Serif” 9.;
> #P newex 153 275 185 9109513 gate 2;
> #P window setfont “Sans Serif” 12.;
> #P message 393 146 74 9109516 capture noiz;
> #P message 340 146 49 9109516 capture;
> #P newex 150 116 41 9109516 t b b b;
> #P user jit.fpsgui 235 336 60 9109516 3;
> #P window setfont “Sans Serif” 9.;
> #P newex 153 312 44 9109513 jit.matrix;
> #P user jit.pwindow 152 336 82 62 0 1 0 0 1 0;
> #P user jit.pwindow 32 158 82 62 0 1 0 0 1 0;
> #X name debg;
> #P window setfont “Sans Serif” 12.;
> #P newex 180 175 208 9109516 jit.gl.videoplane debg @capture noiz;
> #P newex 180 144 122 9109516 jit.noise 4 char 64 64;
> #P toggle 33 34 15 0;
> #P newex 33 57 57 9109516 qmetro 2;
> #P newex 33 88 66 9109516 t b b erase;
> #P newex 33 132 100 9109516 jit.gl.render debg;
> #P window setfont “Sans Serif” 9.;
> #P newex 328 310 169 9109513 jit.gl.slab debg @dimscale 0.2 0.2;
> #P newex 150 212 134 9109513 jit.gl.texture debg @name noiz;
> #P window setfont “Sans Serif” 12.;
> #P window linecount 6;
> #P comment 216 34 320 9109516 problem ; when capturing to texture cpu is
> fine ; when moving to matrix (1) cpu goes to 50% , acceptable ; if then
> switching to slab (2) , cpu stay high ; if then disabling output from
> texture(0) , cpu stil high ; only when disabling capture , cpu returns to
> (almost) idle.;
> #P connect 6 0 5 0;
> #P connect 5 0 4 0;
> #P connect 4 2 3 0;
> #P connect 4 0 3 0;
> #P fasten 4 1 13 0 66 113 155 113;
> #P connect 13 0 1 0;
> #P connect 17 0 16 0;
> #P connect 18 0 16 0;
> #P connect 19 0 16 0;
> #P connect 16 0 11 0;
> #P connect 11 0 10 0;
> #P connect 13 2 7 0;
> #P connect 7 0 8 0;
> #P fasten 14 0 8 0 345 170 185 170;
> #P fasten 15 0 8 0 398 170 185 170;
> #P fasten 11 0 12 0 156 333 240 333;
> #P fasten 1 0 16 1 155 240 333 240;
> #P connect 16 1 2 0;
> #P pop;
>
> hardware:
> xp sp2
> jitter 1.6b2
> ati radeon x800
>

#95517

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