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		<title>Cycling 74  &#187;  Topic: Calculating Plug-in Latency</title>
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		<pubDate>Wed, 19 Jun 2013 17:32:40 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/calculating-plug-in-latency/#post-25321</guid>
					<title><![CDATA[Calculating Plug-in Latency]]></title>
					<link>http://cycling74.com/forums/topic/calculating-plug-in-latency/#post-25321</link>
					<pubDate>Sun, 09 Apr 2006 22:38:17 +0000</pubDate>
					<dc:creator>bingweb</dc:creator>

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						<p>Plugconfig allows the latency in samples of a pluggo to be input into the script as an argument for &#8216;latency&#8217; and then makes it available to host sequencers which support delay compensation. </p>
<p>But how can I calculate the inherent sample latency of a Pluggo plug-in?</p>
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					<guid>http://cycling74.com/forums/topic/calculating-plug-in-latency/#post-74437</guid>
					<title><![CDATA[Re: Calculating Plug-in Latency]]></title>
					<link>http://cycling74.com/forums/topic/calculating-plug-in-latency/#post-74437</link>
					<pubDate>Mon, 10 Apr 2006 08:51:57 +0000</pubDate>
					<dc:creator>Roman Thilenius</dc:creator>

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						<p>you should do that in your in your host, by playing <br />
a click sound through the plug-in.</p>
<p>in most cases you can also calculate it from your<br />
DSP.<br />
say if you use a 512 fft frames algorithm that <br />
causes a delay of 512 samples. <br />
or if you delay your audio input by 40 ms <br />
to process it with a forward looking rampsmooth <br />
of 80 ms, you will know that the latency of the <br />
plug-in will be 40 ms.</p>
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					<guid>http://cycling74.com/forums/topic/calculating-plug-in-latency/#post-74438</guid>
					<title><![CDATA[Re: Calculating Plug-in Latency]]></title>
					<link>http://cycling74.com/forums/topic/calculating-plug-in-latency/#post-74438</link>
					<pubDate>Fri, 21 Apr 2006 17:50:04 +0000</pubDate>
					<dc:creator>Stefan Tiedje</dc:creator>

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						<p>It depends entirely on your patch, it might be the signal vector size or <br />
less. The vector size is determined by the host, you can ask for it with <br />
adstatus. But if for example you put in some big sized pfft stuff, you <br />
will get at least the latency of the framesize which might be a lot.<br />
There is no automatic way to find out, but you could record clicks <br />
bypassed and processed into a buffer and look at the result. Then you&#8217;d <br />
know it.<br />
Especially the processing will likely introduce time domain distortion. <br />
Its hard to define the latency just by a fixed number, the perceived <br />
latency might vary with the signal structure. (test a simple filter send <br />
in a click, and look how the waveforms are different.)</p>
<p>Stefan</p>
<p>&#8211; </p>
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