camera affects mesh and videoplane

Aug 29, 2007 at 10:31pm

camera affects mesh and videoplane

Is there a way to use the camera (lookat, up, lens angle) for a specific
object. In this patch i only want to control the camera to the mesh object,
not to the videoplane.

Both mesh and videoplane are affected by the camera when using the same
name. Can I use drawto here and how? Or something else?
cheers,
ra.

max v2;
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#P newex 614 421 246 9109513 jit.gl.texture foo @name shaderprocess @dim
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#P newex 593 482 62 9109513 jit.gl.slab foo;
#B color 14;
#P newex 593 589 172 9109513 jit.gl.videoplane foo @scale 1.333 1. 1.;
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#P hidden connect 18 0 22 0;
#P pop;

#33464
Aug 29, 2007 at 11:13pm

Use automatic 0, and reset the camera position to whatever you want
before you draw the video plane, then change it for the mesh?

Check the docs on automatic 0. I havent looked at the patch, but that
is the answer :)

On Aug 29, 2007, at 6:31 PM, Ranja Achbar wrote:

> Is there a way to use the camera (lookat, up, lens angle) for a
> specific object. In this patch i only want to control the camera to
> the mesh object, not to the videoplane.
>
>
> Both mesh and videoplane are affected by the camera when using the
> same name. Can I use drawto here and how? Or something else?
>
> cheers,
> ra.
>
> max v2;
> #N vpatcher 656 123 1586 834;
> #P window setfont “Sans Serif” 9.;
> #P window linecount 1;
> #P message 508 530 59 9109513 drawto temp;
> #B color 5;
> #P message 508 485 52 9109513 drawto foo;
> #B color 5;
> #P flonum 226 176 35 9 0 0 0 139 0 0 0 255 92 174 222 222 222 0 0 0;
> #P flonum 185 176 35 9 0 0 0 139 0 0 0 255 92 174 222 222 222 0 0 0;
> #P flonum 135 176 35 9 0 0 0 139 0 0 0 255 92 174 222 222 222 0 0 0;
> #P newex 136 209 96 9109513 pak rotatexyz 0. 0. 0.;
> #P window linecount 3;
> #P comment 230 409 100 9109513 mesh and videoplane are both
> affected by the camera;
> #P user panel 230 408 103 47;
> #X brgb 255 207 251;
> #X frgb 0 0 0;
> #X border 1;
> #X rounded 0;
> #X shadow 0;
> #X done;
> #P window linecount 1;
> #P hidden message 382 79 14 9109513 1;
> #P hidden message 343 83 14 9109513 2;
> #P hidden message 102 361 18 9109513 45;
> #P number 31 402 35 9 1 180 3 139 0 0 0 255 92 174 222 222 222 0 0 0;
> #P message 31 428 65 9109513 lens_angle $1;
> #P newex 94 580 45 9109513 r camera;
> #P newex 96 533 47 9109513 s camera;
> #P flonum 413 468 35 9 0 0 0 139 0 0 0 255 92 174 222 222 222 0 0 0;
> #P flonum 335 468 35 9 0 0 0 139 0 0 0 255 92 174 222 222 222 0 0 0;
> #P flonum 374 468 35 9 0 0 0 139 0 0 0 255 92 174 222 222 222 0 0 0;
> #P newex 315 498 84 9109513 pak lookat 0. 0. 0.;
> #P flonum 287 468 35 9 0 0 0 139 0 0 0 255 92 174 222 222 222 0 0 0;
> #P flonum 209 468 35 9 0 0 0 139 0 0 0 255 92 174 222 222 222 0 0 0;
> #P flonum 248 468 35 9 0 0 0 139 0 0 0 255 92 174 222 222 222 0 0 0;
> #P newex 189 498 69 9109513 pak up 0. 0. 0.;
> #P flonum 126 468 35 9 0 0 0 139 0 0 0 255 92 174 222 222 222 0 0 0;
> #P flonum 48 468 35 9 0 0 0 139 0 0 0 255 92 174 222 222 222 0 0 0;
> #P flonum 87 468 35 9 0 0 0 139 0 0 0 255 92 174 222 222 222 0 0 0;
> #P newex 28 498 90 9109513 pak camera 0. 0. 2.;
> #P newex 707 270 119 9109513 jit.gl.handle foo @visible 0;
> #P message 745 452 43 9109513 dispose;
> #P message 638 452 85 9109513 read cf.sobel.jxs;
> #N vpatcher 1261 481 1831 1122;
> #P window setfont “Sans Serif” 9.;
> #P window linecount 0;
> #P newex 332 396 27 9109513 gate;
> #P outlet 432 500 15 0;
> #P outlet 228 499 15 0;
> #P inlet 349 370 15 0;
> #P newex 183 119 52 9109513 metro 50;
> #P newex 432 470 27 9109513 / 2.;
> #P newex 228 469 27 9109513 / 2.;
> #P message 432 412 31 9109513 $1 5;
> #P newex 432 438 43 9109513 bline 0.;
> #P message 228 412 31 9109513 $1 5;
> #P newex 228 438 43 9109513 bline 0.;
> #P number 432 391 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;
> #P newex 432 341 27 9109513 t b i;
> #P newex 432 363 44 9109513 accum;
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> #P newex 228 363 44 9109513 accum;
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> #P newex 14 137 55 9109513 screensize;
> #P toggle 183 74 24 0;
> #P newex 183 53 38 9109513 sel 109;
> #P newex 183 31 40 9109513 key;
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> #P fasten 3 0 13 0 188 103 19 103;
> #P connect 13 0 4 0;
> #P connect 4 0 5 0;
> #P connect 5 0 6 0;
> #P connect 6 0 8 0;
> #P connect 8 0 10 0;
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> #P connect 10 0 11 0;
> #P connect 5 2 6 1;
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> #P connect 9 0 10 1;
> #P connect 5 3 7 1;
> #P connect 1 0 2 0;
> #P connect 2 0 3 0;
> #P connect 3 0 31 0;
> #P connect 31 0 12 0;
> #P connect 12 1 14 0;
> #P connect 14 0 16 0;
> #P fasten 8 0 14 1 19 242 233 242;
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> #P connect 15 0 20 0;
> #P connect 20 0 19 0;
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> #P connect 25 0 29 0;
> #P connect 29 0 33 0;
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> #P connect 20 1 19 1;
> #P fasten 9 0 17 1 65 240 261 240;
> #P fasten 3 0 35 0 188 108 337 108;
> #P connect 32 0 35 1;
> #P fasten 17 0 18 0 244 282 437 282;
> #P connect 18 0 23 0;
> #P connect 23 0 22 0;
> #P connect 22 0 24 0;
> #P connect 24 0 28 0;
> #P connect 28 0 27 0;
> #P fasten 35 0 27 0 337 431 437 431;
> #P connect 27 0 30 0;
> #P connect 30 0 34 0;
> #P connect 23 1 22 1;
> #P pop;
> #P newobj 135 146 60 9109513 p mouse_rot;
> #P message 806 56 26 9109513 read;
> #P user jit.pwindow 714 119 82 62 0 1 0 0 1 0;
> #P newex 684 56 40 9109513 r movie;
> #P newex 52 203 42 9109513 s movie;
> #P message 729 56 73 9109513 read dozer.mov;
> #P newex 684 86 55 9109513 jit.qt.movie;
> #P window linecount 2;
> #P newex 684 190 192 9109513 jit.matrix 4 char 320 240 @usesrcdim 1
> @srcdimstart 0 6 @srcdimend 319 234;
> #P window linecount 1;
> #P newex 684 229 74 9109513 jit.gl.texture foo;
> #P hidden newex 348 47 45 9109513 loadbang;
> #P newex 338 233 129 9109513 jit.matrix 3 float32 20 20;
> #P hidden button 348 141 15 0;
> #P newex 386 168 71 9109513 prepend shape;
> #P user ubumenu 386 142 72 9109513 0 1 1 0;
> #X add sphere;
> #X add torus;
> #X add cylinder;
> #X add opencylinder;
> #X add cube;
> #X add opencube;
> #X add plane;
> #X add circle;
> #X prefix_set 0 0 0;
> #X pattrmode 1;
> #P newex 372 196 276 9109513 jit.gl.gridshape @matrixoutput 1
> @shape plane @blend_enable 0;
> #P newex 66 180 49 9109513 s process;
> #P newex 571 391 47 9109513 r process;
> #P newex 614 421 246 9109513 jit.gl.texture foo @name shaderprocess
> @dim 1280 1080;
> #P newex 593 482 62 9109513 jit.gl.slab foo;
> #B color 14;
> #P newex 593 589 172 9109513 jit.gl.videoplane foo @scale 1.333 1. 1.;
> #P newex 24 124 69 9109513 t b erase b b b;
> #P window linecount 2;
> #P newex 338 273 338 9109513 jit.gl.mesh foo @auto_normals 1
> @lighting_enable 1 @smooth_shading 1 @color 0.9 0.9 0.9 0.9
> @tex_map 2 @blend_enable 1 @capture shaderprocess;
> #P window linecount 1;
> #P newex 65 66 172 9109513 jit.window foo @depthbuffer 1 @fsaa 1;
> #P newex 13 618 71 9109513 jit.gl.render foo;
> #P toggle 23 64 33 0;
> #P newex 24 99 51 9109513 qmetro 5;
> #P window linecount 4;
> #P comment 199 117 88 9109513 hit ‘m’ to use the mouse for rotation
> or change the numbers;
> #P user panel 199 117 103 55;
> #X brgb 255 207 251;
> #X frgb 0 0 0;
> #X border 1;
> #X rounded 0;
> #X shadow 0;
> #X done;
> #P fasten 7 1 4 0 43 219 18 219;
> #P fasten 7 0 4 0 29 219 18 219;
> #P fasten 44 0 4 0 99 610 18 610;
> #P connect 3 0 2 0;
> #P connect 2 0 7 0;
> #P hidden connect 47 0 46 0;
> #P connect 46 0 45 0;
> #P connect 7 2 23 0;
> #P fasten 33 0 31 1 53 495 59 495;
> #P connect 7 3 12 0;
> #P fasten 32 0 31 2 92 495 85 495;
> #P fasten 45 0 43 0 36 452 170 452 170 521 101 521;
> #P fasten 35 0 43 0 194 522 101 522;
> #P fasten 39 0 43 0 320 522 101 522;
> #P fasten 31 0 43 0 33 522 101 522;
> #P hidden connect 18 0 47 0;
> #P fasten 34 0 31 3 131 495 111 495;
> #P hidden connect 48 0 34 0;
> #P fasten 7 4 27 0 85 155 130 155 130 139 140 139;
> #P connect 27 0 53 0;
> #P fasten 54 0 52 1 190 198 169 198;
> #P connect 27 1 54 0;
> #P fasten 53 0 52 2 140 201 197 201;
> #P connect 37 0 35 1;
> #P fasten 55 0 52 3 231 201 225 201;
> #P fasten 36 0 35 2 253 493 232 493;
> #P fasten 38 0 35 3 292 491 251 491;
> #P fasten 13 0 17 0 377 225 343 225;
> #P fasten 30 0 6 0 712 296 695 296 695 266 343 266;
> #P connect 17 0 6 0;
> #P fasten 19 0 6 0 689 259 343 259;
> #P fasten 52 0 6 0 141 264 343 264;
> #P fasten 41 0 39 1 340 495 344 495;
> #P hidden connect 18 0 48 0;
> #P hidden connect 14 0 16 0;
> #P fasten 40 0 39 2 379 495 368 495;
> #P hidden fasten 16 0 13 0 353 176 377 176;
> #P fasten 15 0 13 0 391 190 377 190;
> #P hidden connect 18 0 49 0;
> #P hidden connect 49 0 14 0;
> #P fasten 14 1 15 0 422 163 391 163;
> #P fasten 42 0 39 3 418 495 392 495;
> #P fasten 29 0 9 0 750 477 598 477;
> #P fasten 28 0 9 0 643 477 598 477;
> #P fasten 10 0 9 0 619 447 598 447;
> #P fasten 57 0 8 0 513 551 598 551;
> #P fasten 56 0 8 0 513 524 598 524;
> #P connect 9 0 8 0;
> #P fasten 11 0 10 0 576 416 619 416;
> #P hidden connect 18 0 28 0;
> #P fasten 22 0 21 0 734 80 689 80;
> #P connect 24 0 21 0;
> #P fasten 26 0 21 0 811 80 689 80;
> #P fasten 21 0 20 0 689 171 689 171;
> #P connect 20 0 19 0;
> #P fasten 21 0 25 0 689 116 720 116;
> #P hidden connect 18 0 22 0;
> #P pop;
>

v a d e //

http://www.vade.info
abstrakt.vade.info

#111532
Aug 29, 2007 at 11:27pm

On Aug 29, 2007, at 4:13 PM, vade wrote:

> Use automatic 0, and reset the camera position to whatever you want
> before you draw the video plane, then change it for the mesh?
>
> Check the docs on automatic 0. I havent looked at the patch, but
> that is the answer :)

Or use @transform_reset 1 for jit.gl.videoplane.

-Joshua

#111533

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