Forums > Jitter

camera affects mesh and videoplane

August 29, 2007 | 10:31 pm

Is there a way to use the camera (lookat, up, lens angle) for a specific
object. In this patch i only want to control the camera to the mesh object,
not to the videoplane.

Both mesh and videoplane are affected by the camera when using the same
name. Can I use drawto here and how? Or something else?
cheers,
ra.

max v2;
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camera;
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#P newex 593 482 62 9109513 jit.gl.slab foo;
#B color 14;
#P newex 593 589 172 9109513 jit.gl.videoplane foo @scale 1.333 1. 1.;
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#P hidden connect 18 0 22 0;
#P pop;


August 29, 2007 | 11:13 pm

Use automatic 0, and reset the camera position to whatever you want
before you draw the video plane, then change it for the mesh?

Check the docs on automatic 0. I havent looked at the patch, but that
is the answer :)

On Aug 29, 2007, at 6:31 PM, Ranja Achbar wrote:

> Is there a way to use the camera (lookat, up, lens angle) for a
> specific object. In this patch i only want to control the camera to
> the mesh object, not to the videoplane.
>
>
> Both mesh and videoplane are affected by the camera when using the
> same name. Can I use drawto here and how? Or something else?
>
> cheers,
> ra.
>
> max v2;
> #N vpatcher 656 123 1586 834;
> #P window setfont "Sans Serif" 9.;
> #P window linecount 1;
> #P message 508 530 59 9109513 drawto temp;
> #B color 5;
> #P message 508 485 52 9109513 drawto foo;
> #B color 5;
> #P flonum 226 176 35 9 0 0 0 139 0 0 0 255 92 174 222 222 222 0 0 0;
> #P flonum 185 176 35 9 0 0 0 139 0 0 0 255 92 174 222 222 222 0 0 0;
> #P flonum 135 176 35 9 0 0 0 139 0 0 0 255 92 174 222 222 222 0 0 0;
> #P newex 136 209 96 9109513 pak rotatexyz 0. 0. 0.;
> #P window linecount 3;
> #P comment 230 409 100 9109513 mesh and videoplane are both
> affected by the camera;
> #P user panel 230 408 103 47;
> #X brgb 255 207 251;
> #X frgb 0 0 0;
> #X border 1;
> #X rounded 0;
> #X shadow 0;
> #X done;
> #P window linecount 1;
> #P hidden message 382 79 14 9109513 1;
> #P hidden message 343 83 14 9109513 2;
> #P hidden message 102 361 18 9109513 45;
> #P number 31 402 35 9 1 180 3 139 0 0 0 255 92 174 222 222 222 0 0 0;
> #P message 31 428 65 9109513 lens_angle $1;
> #P newex 94 580 45 9109513 r camera;
> #P newex 96 533 47 9109513 s camera;
> #P flonum 413 468 35 9 0 0 0 139 0 0 0 255 92 174 222 222 222 0 0 0;
> #P flonum 335 468 35 9 0 0 0 139 0 0 0 255 92 174 222 222 222 0 0 0;
> #P flonum 374 468 35 9 0 0 0 139 0 0 0 255 92 174 222 222 222 0 0 0;
> #P newex 315 498 84 9109513 pak lookat 0. 0. 0.;
> #P flonum 287 468 35 9 0 0 0 139 0 0 0 255 92 174 222 222 222 0 0 0;
> #P flonum 209 468 35 9 0 0 0 139 0 0 0 255 92 174 222 222 222 0 0 0;
> #P flonum 248 468 35 9 0 0 0 139 0 0 0 255 92 174 222 222 222 0 0 0;
> #P newex 189 498 69 9109513 pak up 0. 0. 0.;
> #P flonum 126 468 35 9 0 0 0 139 0 0 0 255 92 174 222 222 222 0 0 0;
> #P flonum 48 468 35 9 0 0 0 139 0 0 0 255 92 174 222 222 222 0 0 0;
> #P flonum 87 468 35 9 0 0 0 139 0 0 0 255 92 174 222 222 222 0 0 0;
> #P newex 28 498 90 9109513 pak camera 0. 0. 2.;
> #P newex 707 270 119 9109513 jit.gl.handle foo @visible 0;
> #P message 745 452 43 9109513 dispose;
> #P message 638 452 85 9109513 read cf.sobel.jxs;
> #N vpatcher 1261 481 1831 1122;
> #P window setfont "Sans Serif" 9.;
> #P window linecount 0;
> #P newex 332 396 27 9109513 gate;
> #P outlet 432 500 15 0;
> #P outlet 228 499 15 0;
> #P inlet 349 370 15 0;
> #P newex 183 119 52 9109513 metro 50;
> #P newex 432 470 27 9109513 / 2.;
> #P newex 228 469 27 9109513 / 2.;
> #P message 432 412 31 9109513 $1 5;
> #P newex 432 438 43 9109513 bline 0.;
> #P message 228 412 31 9109513 $1 5;
> #P newex 228 438 43 9109513 bline 0.;
> #P number 432 391 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;
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> #P newex 183 53 38 9109513 sel 109;
> #P newex 183 31 40 9109513 key;
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> #P connect 13 0 4 0;
> #P connect 4 0 5 0;
> #P connect 5 0 6 0;
> #P connect 6 0 8 0;
> #P connect 8 0 10 0;
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> #P connect 5 3 7 1;
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> #P connect 3 0 31 0;
> #P connect 31 0 12 0;
> #P connect 12 1 14 0;
> #P connect 14 0 16 0;
> #P fasten 8 0 14 1 19 242 233 242;
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> #P connect 20 0 19 0;
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> #P connect 21 0 26 0;
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> #P connect 26 0 25 0;
> #P connect 25 0 29 0;
> #P connect 29 0 33 0;
> #P connect 12 2 17 0;
> #P connect 20 1 19 1;
> #P fasten 9 0 17 1 65 240 261 240;
> #P fasten 3 0 35 0 188 108 337 108;
> #P connect 32 0 35 1;
> #P fasten 17 0 18 0 244 282 437 282;
> #P connect 18 0 23 0;
> #P connect 23 0 22 0;
> #P connect 22 0 24 0;
> #P connect 24 0 28 0;
> #P connect 28 0 27 0;
> #P fasten 35 0 27 0 337 431 437 431;
> #P connect 27 0 30 0;
> #P connect 30 0 34 0;
> #P connect 23 1 22 1;
> #P pop;
> #P newobj 135 146 60 9109513 p mouse_rot;
> #P message 806 56 26 9109513 read;
> #P user jit.pwindow 714 119 82 62 0 1 0 0 1 0;
> #P newex 684 56 40 9109513 r movie;
> #P newex 52 203 42 9109513 s movie;
> #P message 729 56 73 9109513 read dozer.mov;
> #P newex 684 86 55 9109513 jit.qt.movie;
> #P window linecount 2;
> #P newex 684 190 192 9109513 jit.matrix 4 char 320 240 @usesrcdim 1
> @srcdimstart 0 6 @srcdimend 319 234;
> #P window linecount 1;
> #P newex 684 229 74 9109513 jit.gl.texture foo;
> #P hidden newex 348 47 45 9109513 loadbang;
> #P newex 338 233 129 9109513 jit.matrix 3 float32 20 20;
> #P hidden button 348 141 15 0;
> #P newex 386 168 71 9109513 prepend shape;
> #P user ubumenu 386 142 72 9109513 0 1 1 0;
> #X add sphere;
> #X add torus;
> #X add cylinder;
> #X add opencylinder;
> #X add cube;
> #X add opencube;
> #X add plane;
> #X add circle;
> #X prefix_set 0 0 0;
> #X pattrmode 1;
> #P newex 372 196 276 9109513 jit.gl.gridshape @matrixoutput 1
> @shape plane @blend_enable 0;
> #P newex 66 180 49 9109513 s process;
> #P newex 571 391 47 9109513 r process;
> #P newex 614 421 246 9109513 jit.gl.texture foo @name shaderprocess
> @dim 1280 1080;
> #P newex 593 482 62 9109513 jit.gl.slab foo;
> #B color 14;
> #P newex 593 589 172 9109513 jit.gl.videoplane foo @scale 1.333 1. 1.;
> #P newex 24 124 69 9109513 t b erase b b b;
> #P window linecount 2;
> #P newex 338 273 338 9109513 jit.gl.mesh foo @auto_normals 1
> @lighting_enable 1 @smooth_shading 1 @color 0.9 0.9 0.9 0.9
> @tex_map 2 @blend_enable 1 @capture shaderprocess;
> #P window linecount 1;
> #P newex 65 66 172 9109513 jit.window foo @depthbuffer 1 @fsaa 1;
> #P newex 13 618 71 9109513 jit.gl.render foo;
> #P toggle 23 64 33 0;
> #P newex 24 99 51 9109513 qmetro 5;
> #P window linecount 4;
> #P comment 199 117 88 9109513 hit ‘m’ to use the mouse for rotation
> or change the numbers;
> #P user panel 199 117 103 55;
> #X brgb 255 207 251;
> #X frgb 0 0 0;
> #X border 1;
> #X rounded 0;
> #X shadow 0;
> #X done;
> #P fasten 7 1 4 0 43 219 18 219;
> #P fasten 7 0 4 0 29 219 18 219;
> #P fasten 44 0 4 0 99 610 18 610;
> #P connect 3 0 2 0;
> #P connect 2 0 7 0;
> #P hidden connect 47 0 46 0;
> #P connect 46 0 45 0;
> #P connect 7 2 23 0;
> #P fasten 33 0 31 1 53 495 59 495;
> #P connect 7 3 12 0;
> #P fasten 32 0 31 2 92 495 85 495;
> #P fasten 45 0 43 0 36 452 170 452 170 521 101 521;
> #P fasten 35 0 43 0 194 522 101 522;
> #P fasten 39 0 43 0 320 522 101 522;
> #P fasten 31 0 43 0 33 522 101 522;
> #P hidden connect 18 0 47 0;
> #P fasten 34 0 31 3 131 495 111 495;
> #P hidden connect 48 0 34 0;
> #P fasten 7 4 27 0 85 155 130 155 130 139 140 139;
> #P connect 27 0 53 0;
> #P fasten 54 0 52 1 190 198 169 198;
> #P connect 27 1 54 0;
> #P fasten 53 0 52 2 140 201 197 201;
> #P connect 37 0 35 1;
> #P fasten 55 0 52 3 231 201 225 201;
> #P fasten 36 0 35 2 253 493 232 493;
> #P fasten 38 0 35 3 292 491 251 491;
> #P fasten 13 0 17 0 377 225 343 225;
> #P fasten 30 0 6 0 712 296 695 296 695 266 343 266;
> #P connect 17 0 6 0;
> #P fasten 19 0 6 0 689 259 343 259;
> #P fasten 52 0 6 0 141 264 343 264;
> #P fasten 41 0 39 1 340 495 344 495;
> #P hidden connect 18 0 48 0;
> #P hidden connect 14 0 16 0;
> #P fasten 40 0 39 2 379 495 368 495;
> #P hidden fasten 16 0 13 0 353 176 377 176;
> #P fasten 15 0 13 0 391 190 377 190;
> #P hidden connect 18 0 49 0;
> #P hidden connect 49 0 14 0;
> #P fasten 14 1 15 0 422 163 391 163;
> #P fasten 42 0 39 3 418 495 392 495;
> #P fasten 29 0 9 0 750 477 598 477;
> #P fasten 28 0 9 0 643 477 598 477;
> #P fasten 10 0 9 0 619 447 598 447;
> #P fasten 57 0 8 0 513 551 598 551;
> #P fasten 56 0 8 0 513 524 598 524;
> #P connect 9 0 8 0;
> #P fasten 11 0 10 0 576 416 619 416;
> #P hidden connect 18 0 28 0;
> #P fasten 22 0 21 0 734 80 689 80;
> #P connect 24 0 21 0;
> #P fasten 26 0 21 0 811 80 689 80;
> #P fasten 21 0 20 0 689 171 689 171;
> #P connect 20 0 19 0;
> #P fasten 21 0 25 0 689 116 720 116;
> #P hidden connect 18 0 22 0;
> #P pop;
>

v a d e //

http://www.vade.info
abstrakt.vade.info


August 29, 2007 | 11:27 pm

On Aug 29, 2007, at 4:13 PM, vade wrote:

> Use automatic 0, and reset the camera position to whatever you want
> before you draw the video plane, then change it for the mesh?
>
> Check the docs on automatic 0. I havent looked at the patch, but
> that is the answer :)

Or use @transform_reset 1 for jit.gl.videoplane.

-Joshua


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