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		<title>Cycling 74  &#187;  Topic: Camera&#039;s Z-position to have original image dimensions line up?</title>
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		<link>http://cycling74.com/forums/topic/cameras-z-position-to-have-original-image-dimensions-line-up/feed</link>
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		<pubDate>Thu, 20 Jun 2013 02:42:20 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/cameras-z-position-to-have-original-image-dimensions-line-up/#post-57187</guid>
					<title><![CDATA[Camera&#039;s Z-position to have original image dimensions line up?]]></title>
					<link>http://cycling74.com/forums/topic/cameras-z-position-to-have-original-image-dimensions-line-up/#post-57187</link>
					<pubDate>Wed, 18 May 2011 02:21:25 +0000</pubDate>
					<dc:creator>rtech</dc:creator>

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						<p>I&#8217;ve been wondering if there is some standard default for where to position the camera to have all the dimensions of  single image on a plane line up in 3-D coordinate space.  I noticed in the jit.gl.videoplane help file, the camera is set defualt to z = 4 and x, y to 0.  This seems to line up an image place on the videoplane with the original dimensions of the image.  But 4 seems like an arbitrary number.  </p>
<p>Does anyone know the science behind this magic number 4 for z-axis position of  the camera?</p>
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					<guid>http://cycling74.com/forums/topic/cameras-z-position-to-have-original-image-dimensions-line-up/#post-204856</guid>
					<title><![CDATA[Re: Camera&#039;s Z-position to have original image dimensions line up?]]></title>
					<link>http://cycling74.com/forums/topic/cameras-z-position-to-have-original-image-dimensions-line-up/#post-204856</link>
					<pubDate>Fri, 20 May 2011 21:53:54 +0000</pubDate>
					<dc:creator>Pedro Santos</dc:creator>

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						<p>I don&#8217;t know if that&#8217;s exactly what you&#8217;re asking but if I understood correctly, transform_reset 2 attribute on the jit.gl.videoplane should be useful.</p>
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