I am a graphic designer and aspiring game designer who is new to the MAX/MSP/Jitter universe. I basically want to create applications with these frameworks (mainly MAX and Jitter) that can use file formats that my current 2D and 3D design programs can read. I have two application ideas that would require such functionality. The first one would import OBJs and export Displacement, Normal, Diffuse, and UV Maps to either Blender or the Unreal Development Kit (similar to the Unreal Game Engine). The second would import MOVs and export IPO Curve information to the Unreal Development Kit. In a nutshell, how can you get MAX/MSP/Jitter creations to recognize these different forms of information?
More information about Blender is at blender.org
More information about the Unreal Development Kit is at udk.com (no WWW)
If anyone needs a further explanation about my predicament, I’ll be happy to elaborate.
Don’t know if you’ve come across this yet…
Maybe something you are interested in toying with.
I did recently consider that option, although I Blender is still my best option. I did find some promising clues on the forums though.
A) I searched "jitter" and "blender" simultaneously and found a thread of someone who found out how to import Blender OBJs.
I have since then emailed the first result to myself and bookmarked the Jython source site (Loadbang.net).
Thanks for the help and the reply though. The more suggestions and help I get the better.
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