Can MAX/MSP/Jitter compliment what I already have?

Nov 13, 2009 at 8:10pm

Can MAX/MSP/Jitter compliment what I already have?

I am a graphic designer and aspiring game designer who is new to the MAX/MSP/Jitter universe. I basically want to create applications with these frameworks (mainly MAX and Jitter) that can use file formats that my current 2D and 3D design programs can read. I have two application ideas that would require such functionality. The first one would import OBJs and export Displacement, Normal, Diffuse, and UV Maps to either Blender or the Unreal Development Kit (similar to the Unreal Game Engine). The second would import MOVs and export IPO Curve information to the Unreal Development Kit. In a nutshell, how can you get MAX/MSP/Jitter creations to recognize these different forms of information?

More information about Blender is at blender.org

More information about the Unreal Development Kit is at udk.com (no WWW)

If anyone needs a further explanation about my predicament, I’ll be happy to elaborate.

#46434
Nov 15, 2009 at 9:37pm

Don’t know if you’ve come across this yet…

http://jitogre.org/wiki/index.php5?title=Main_Page

Maybe something you are interested in toying with.

#167137
Nov 16, 2009 at 2:59am

I did recently consider that option, although I Blender is still my best option. I did find some promising clues on the forums though.

A) I searched “jitter” and “blender” simultaneously and found a thread of someone who found out how to import Blender OBJs.

B) Using the same terms, I discovered Jython, a framework that ports Python (like in Blender) to Javascript.

I have since then emailed the first result to myself and bookmarked the Jython source site (Loadbang.net).

Thanks for the help and the reply though. The more suggestions and help I get the better.

#167138

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