Can you have something similar to jit.op @op == val 1 in openGL?

Nov 5, 2013 at 5:06am

Can you have something similar to jit.op @op == val 1 in openGL?

Hi there,

Do you maybe know if one can get the same equation in the graphic card?

[jit.op @op == val 1]

It is related to using jit.openni and kinect, so here is also a patch. I want to separate the output based on data coming out. It is working like this but takes to much CPU power.

Thank you all,
ygr

<code>

– Pasted Max Patch, click to expand. –

</code>

#270185

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