Cant stop the Click Noise!

Oct 13, 2013 at 10:41am

Cant stop the Click Noise!

Hi, its been driving me insane to work this out, any help would be much appreciated.

Ive put all the details in the attachment.

<code>

– Pasted Max Patch, click to expand. –

</code>

#267932
Oct 13, 2013 at 1:59pm

sorry for posting twice

#267942
Oct 14, 2013 at 5:54am

try maybe the resample 1 message to groove~. Give a look at the “grooveduck” abstraction, or “grooveduck2″. There are some topics on these forums about that kind of problem, it’s a non-trivial problem. Try here : http://cycling74.com/forums/topic/millerpuckettes-switchramp-reworked-in-gen/

#268010
Oct 15, 2013 at 10:04am

but really, isn’t the click in this case caused by the volume envelope still being open and then instantly set to zero? Or is this what you mean, Vichug ( I never fully grokked the switchramp)

#268131
Oct 16, 2013 at 2:36am

good question :x

#268189
Oct 16, 2013 at 4:12am

Difficult to advise as it is difficult to work out what it’s intended to do? Maybe worth explaining a bit more.

But…

Function needs to be triggered with a bang. Use the setdomain message to change the duration of the envelope.

As far as I know, scrubbing around on the rslider while the groove~ is playing will always click, even if you convert to signals – what are you trying to achieve here? You can set the loop point before you trigger, but not halfway through, it’s like jumping through a waveform while it’s playing.

#268193
Oct 16, 2013 at 4:27am

Unfortunately, you seem to have fallen foul of a common problem: blindly adding functionality without testing each step of the way. I’ve been using Max for several years now and I really can’t determine what you’re trying to achieve in this patch. There are numerous objects in here that have absolutely no bearing whatsoever on the problem your are vaguely describing. Can I suggest that you strip it down, tidy it up; and please don’t assume everyone on this forum will have a MIDI keyboard attached to their computer while viewing your patch, and that we will somehow *know* how your patch works or should work.

Brendan

#268194
Oct 16, 2013 at 5:01pm

Im sorry Brendan that my vagueness has offended you lol, its quite a large patch i have made with all bits and peices i have put together from previous patches so thats why its messy at the moment. Thanks for the help guys anyway. I will post back if i work out some solution.

#268250

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