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		<title>Cycling 74  &#187;  Topic: @capture to get a  jit.gl.model to matrixoutput??</title>
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		<link>http://cycling74.com/forums/topic/capture-to-get-a-jit-gl-model-to-matrixoutput/feed</link>
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		<pubDate>Wed, 19 Jun 2013 16:48:07 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/capture-to-get-a-jit-gl-model-to-matrixoutput/#post-34659</guid>
					<title><![CDATA[@capture to get a  jit.gl.model to matrixoutput??]]></title>
					<link>http://cycling74.com/forums/topic/capture-to-get-a-jit-gl-model-to-matrixoutput/#post-34659</link>
					<pubDate>Sun, 18 Nov 2007 19:44:34 +0000</pubDate>
					<dc:creator>Robbie</dc:creator>

					<description>
						<![CDATA[
						<p>Does anyone have any leads on the capture attribute for gl objects? I  <br />
have looked though the tutorial patches and html/pdf documentation and  <br />
can&#8217;t find anything. I am particularly interested in finding out how  <br />
@capture works with getting a jit.gl.model to matrixoutput&#8230;. there  <br />
is something in tutorial 36-37 but i can&#8217;t make it apply to a obj  <br />
model&#8230;&#8230; thanks, robbie</p>
						]]>
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				<item>
					<guid>http://cycling74.com/forums/topic/capture-to-get-a-jit-gl-model-to-matrixoutput/#post-117353</guid>
					<title><![CDATA[Re: @capture to get a  jit.gl.model to matrixoutput??]]></title>
					<link>http://cycling74.com/forums/topic/capture-to-get-a-jit-gl-model-to-matrixoutput/#post-117353</link>
					<pubDate>Sun, 18 Nov 2007 20:34:49 +0000</pubDate>
					<dc:creator>Wesley Smith</dc:creator>

					<description>
						<![CDATA[
						<p>@capture is for rendering to texture<br />
@matrixoutput is for sending geometry internal to the object out an<br />
outlet in a Jitter patch.</p>
<p>They are somewhat mutually exclusive attributes.</p>
<p>wes</p>
<p>On 11/18/07, Robert Griffin Byron <robbiebyron @gmail.com> wrote:<br />
> Does anyone have any leads on the capture attribute for gl objects? I<br />
> have looked though the tutorial patches and html/pdf documentation and<br />
> can&#8217;t find anything. I am particularly interested in finding out how<br />
> @capture works with getting a jit.gl.model to matrixoutput&#8230;. there<br />
> is something in tutorial 36-37 but i can&#8217;t make it apply to a obj<br />
> model&#8230;&#8230; thanks, robbie<br />
></robbiebyron></p>
						]]>
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				<item>
					<guid>http://cycling74.com/forums/topic/capture-to-get-a-jit-gl-model-to-matrixoutput/#post-117354</guid>
					<title><![CDATA[Re: @capture to get a  jit.gl.model to matrixoutput??]]></title>
					<link>http://cycling74.com/forums/topic/capture-to-get-a-jit-gl-model-to-matrixoutput/#post-117354</link>
					<pubDate>Sun, 18 Nov 2007 20:34:55 +0000</pubDate>
					<dc:creator>Rob Ramirez</dc:creator>

					<description>
						<![CDATA[
						<p>@capture and @matrixoutput are two completely different things.<br />
i&#8217;m not sure if you were implying that capture causes matrixout or not, but it doesn&#8217;t.  the best example of how to use @capture is andrew b&#8217;s scene process example.  i can&#8217;t remember if it is a jitter recipe, or if he just posted it to the forum.</p>
<p>i&#8217;ve included it below. also, i&#8217;ve included a basic example of matrixoutput with gl.model below that.</p>
<p>#P window setfont &#8220;Sans Serif&#8221; 9.;<br />
#P window linecount 4;<br />
#P comment 541 335 371 196617 This patch demonstrates a technique for doing matrix-style processing on an openGL scene without reading back to the CPU. This allows you to add a variety of processing effects to your live OpenGL patch without encountering much loss of frame rate. Another incentive to look at those shaders&#8230;;<br />
#P window linecount 1;<br />
#P comment 951 348 169 196617 <a href="mailto:andrewb@cycling74.com">andrewb@cycling74.com</a>;<br />
#P comment 789 279 80 196617 scale_bias filter;<br />
#P comment 609 179 132 196617 dodge composite (feedback);<br />
#P comment 702 233 64 196617 gaussian blur;<br />
#P comment 601 79 201 196617 this is our render destination for the nurbs;<br />
#P user jit.fpsgui 34 351 60 196617 0;<br />
#P flonum 624 113 42 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P message 624 133 88 196617 param amount $1;<br />
#P newex 120 116 56 196617 qlim 1000;<br />
#P newex 120 137 124 196617 jit.matrix 3 float32 10 5;<br />
#P message 1053 155 43 196617 $1 400;<br />
#P newex 1053 174 40 196617 line 0.;<br />
#P newex 1053 136 41 196617 * 0.03;<br />
#P newex 1053 116 64 196617 random 100;<br />
#P message 988 155 43 196617 $1 400;<br />
#P newex 988 174 40 196617 line 0.;<br />
#P newex 988 136 41 196617 * 0.03;<br />
#P newex 988 116 64 196617 random 100;<br />
#P message 923 155 43 196617 $1 400;<br />
#P newex 923 174 40 196617 line 0.;<br />
#P newex 923 136 41 196617 * 0.03;<br />
#P newex 923 116 64 196617 random 100;<br />
#P message 814 154 43 196617 $1 400;<br />
#P newex 814 172 40 196617 line 0.;<br />
#P newex 833 69 50 196617 qlim 500;<br />
#P hidden newex 491 15 48 196617 loadbang;<br />
#P hidden message 491 35 14 196617 0;<br />
#P toggle 541 14 47 0;<br />
#P newex 541 107 27 196617 + 1;<br />
#P newex 541 135 38 196617 gate 2;<br />
#P flonum 1005 210 38 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P flonum 966 210 38 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P flonum 923 210 42 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P newex 922 231 135 196617 pak param scale 1. 1. 1.;<br />
#P newex 569 260 300 196617 jit.gl.slab cracks @file cc.scalebias.jxs @dim 320 240 <a href='http://cycling74.com/forums/users/adapt/' rel='nofollow' class='bbp-mention-link adapt'>@adapt</a> 0;<br />
#P newex 569 160 171 196617 jit.gl.slab cracks @file co.dodge.jxs;<br />
#P newex 814 94 29 196617 gate;<br />
#P number 63 237 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P message 63 257 56 196617 dim $1 $1;<br />
#P newex 120 198 177 196617 jit.matrix 3 float32 20 20 @interp 1;<br />
#P newex 120 217 184 196617 jit.slide @slide_up 50 @slide_down 50;<br />
#P newex 814 135 103 196617 expr $i1*0.02-0.01;<br />
#P newex 814 115 64 196617 random 200;<br />
#P message 813 195 81 196617 param width $1;<br />
#P newex 569 288 203 196617 jit.gl.videoplane cracks @scale 1.333 1. 1.;<br />
#P newex 569 214 197 196617 jit.gl.slab cracks @file cf.gaussian.2p.jxs;<br />
#P newex 569 92 233 196617 jit.gl.texture cracks @name super @dim 640 480;<br />
#P newex 236 256 271 196617 jit.gl.handle cracks @inherit_transform 1 @auto_rotate 1;<br />
#P message 236 237 34 196617 reset;<br />
#P newex 120 237 115 196617 jit.dimmap @invert 1 1;<br />
#P newex 120 257 91 196617 prepend ctlmatrix;<br />
#P window linecount 2;<br />
#P newex 120 284 311 196617 jit.gl.nurbs cracks @color 0.8 0.7 0.3 0.6 @capture super @rotate 20. 60. 0. 0. @blend_enable 1 @poly_mode 1 0 @lighting_enable 1;<br />
#P window linecount 1;<br />
#P newex 34 45 74 196617 t erase b b b b;<br />
#P newex 34 330 229 196617 jit.gl.render cracks @erase_color 0.2 0.1 0.1 1.;<br />
#P window linecount 2;<br />
#P newex 120 159 226 196617 jit.expr @expr &#8220;jit.noise()*0.5-0.5+snorm[0]&#8221; &#8220;jit.noise()*4.-2.&#8221; &#8220;snorm[1]&#8221; @cache 0;<br />
#P window linecount 1;<br />
#P newex 86 25 162 196617 jit.window cracks @size 640 480;<br />
#P toggle 4 25 29 0;<br />
#P newex 34 25 51 196617 qmetro 5;<br />
#P window linecount 3;<br />
#P comment 589 19 57 196617 turn on/off slab processing;<br />
#P window setfont &#8220;Sans Serif&#8221; 24.;<br />
#P window linecount 1;<br />
#P comment 950 320 169 196632 SceneProcess;<br />
#P connect 49 0 48 0;<br />
#P connect 47 0 49 0;<br />
#P connect 46 0 47 0;<br />
#P connect 23 0 17 0;<br />
#P fasten 23 0 38 0 819 112 928 112;<br />
#P fasten 23 0 42 0 822 112 993 112;<br />
#P fasten 23 0 46 0 820 112 1058 112;<br />
#P fasten 29 0 26 4 1010 227 1051 227;<br />
#P fasten 28 0 26 3 971 227 1020 227;<br />
#P connect 48 0 29 0;<br />
#P connect 45 0 44 0;<br />
#P connect 43 0 45 0;<br />
#P connect 42 0 43 0;<br />
#P fasten 27 0 26 2 928 227 989 227;<br />
#P connect 44 0 28 0;<br />
#P connect 40 0 27 0;<br />
#P connect 41 0 40 0;<br />
#P connect 39 0 41 0;<br />
#P connect 38 0 39 0;<br />
#P connect 35 0 23 1;<br />
#P hidden fasten 7 4 35 0 103 65 838 65;<br />
#P connect 37 0 36 0;<br />
#P connect 18 0 37 0;<br />
#P connect 17 0 18 0;<br />
#P connect 32 0 31 0;<br />
#P fasten 32 0 23 0 546 65 819 65;<br />
#P connect 36 0 16 0;<br />
#P connect 25 0 15 0;<br />
#P fasten 25 0 24 1 574 281 561 281 561 155 735 155;<br />
#P connect 53 0 52 0;<br />
#P fasten 30 0 15 0 546 281 574 281;<br />
#P fasten 26 0 25 0 927 255 574 255;<br />
#P connect 14 0 25 0;<br />
#P connect 24 0 14 0;<br />
#P fasten 16 0 14 0 818 210 574 210;<br />
#P fasten 52 0 24 0 629 155 574 155;<br />
#P connect 30 1 24 0;<br />
#P connect 13 0 30 1;<br />
#P fasten 7 3 13 0 87 81 574 81;<br />
#P connect 31 0 30 0;<br />
#P hidden fasten 33 0 31 0 496 104 546 104;<br />
#P hidden connect 34 0 33 0;<br />
#P connect 11 0 12 0;<br />
#P fasten 12 0 8 0 241 277 125 277;<br />
#P connect 9 0 8 0;<br />
#P fasten 21 0 8 0 68 277 125 277;<br />
#P connect 10 0 9 0;<br />
#P connect 19 0 10 0;<br />
#P connect 20 0 19 0;<br />
#P fasten 7 2 51 0 71 111 125 111;<br />
#P fasten 7 2 20 0 71 191 125 191;<br />
#P connect 5 0 20 0;<br />
#P connect 50 0 5 0;<br />
#P connect 51 0 50 0;<br />
#P connect 22 0 21 0;<br />
#P connect 6 0 54 0;<br />
#P fasten 7 1 6 0 55 196 39 196;<br />
#P connect 7 0 6 0;<br />
#P connect 2 0 7 0;<br />
#P hidden connect 3 0 2 0;<br />
#P window clipboard copycount 61;</p>
<p>
&#8212; matrix out example &#8212;</p>
<p>#P window setfont &#8220;Sans Serif&#8221; 9.;<br />
#P flonum 141 347 35 9 0. 1. 3 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P window setfont &#8220;Fixedwidth Serif&#8221; 10.;<br />
#P window linecount 1;<br />
#P message 141 367 55 1441802 xfade $1;<br />
#P window setfont &#8220;Sans Serif&#8221; 9.;<br />
#P newex 40 310 52 196617 r thebang;<br />
#P window setfont &#8220;Fixedwidth Serif&#8221; 10.;<br />
#P newex 40 334 160 1441802 jit.noise 8 float32 20 20;<br />
#P newex 83 394 62 1441802 jit.xfade;<br />
#P window setfont &#8220;Sans Serif&#8221; 9.;<br />
#P newex 50 186 182 196617 jit.gl.handle foo @inherit_transform 1;<br />
#P newex 311 272 53 196617 jit.pack 3;<br />
#P newex 248 273 53 196617 jit.pack 2;<br />
#P newex 398 247 99 196617 prepend draw_mode;<br />
#P user ubumenu 399 224 68 196617 0 1 1 0;<br />
#X add points;<br />
#X add lines;<br />
#X add line_strip;<br />
#X add line_loop;<br />
#X add triangles;<br />
#X add tri_strip;<br />
#X add tri_fan;<br />
#X add quads;<br />
#X add quad_strip;<br />
#X add polygon;<br />
#X add tri_grid;<br />
#X prefix_set 0 0 <none> 0;<br />
#X pattrmode 1;<br />
#P toggle 562 288 15 0;<br />
#P message 562 315 75 196617 auto_colors $1;<br />
#P toggle 460 288 15 0;<br />
#P message 460 315 95 196617 auto_bitangents $1;<br />
#P toggle 368 288 15 0;<br />
#P message 368 315 85 196617 auto_tangents $1;<br />
#P toggle 275 288 15 0;<br />
#P message 275 315 85 196617 auto_normals $1;<br />
#P newex 234 364 181 196617 jit.gl.mesh foo @draw_mode triangles;<br />
#B color 5;<br />
#P newex 184 273 53 196617 jit.pack 3;<br />
#P newex 190 243 203 196617 jit.unpack 8;<br />
#P user jit.fpsgui 228 197 60 196617 3;<br />
#P message 262 123 73 196617 read apple.obj;<br />
#P newex 222 159 157 196617 jit.gl.model foo @matrixoutput 1;<br />
#P message 52 256 68 196617 fullscreen $1;<br />
#P toggle 35 256 15 0;<br />
#P newex 77 231 35 196617 sel 27;<br />
#P newex 35 231 40 196617 key;<br />
#P newex 35 276 75 196617 jit.window foo;<br />
#P newex 64 160 52 196617 s thebang;<br />
#P newex 35 210 82 196617 jit.gl.render foo;<br />
#P user jit.fpsgui 89 121 60 196617 0;<br />
#P newex 35 95 66 196617 t b b erase b;<br />
#P toggle 35 44 15 0;<br />
#P newex 35 70 57 196617 qmetro 20;<br />
#P connect 11 0 30 0;<br />
#P connect 11 0 13 0;<br />
#P connect 15 0 16 0;<br />
#P connect 26 0 16 0;<br />
#P fasten 17 0 16 0 280 334 239 334;<br />
#P fasten 19 0 16 0 373 334 239 334;<br />
#P fasten 21 0 16 0 465 334 239 334;<br />
#P fasten 23 0 16 0 567 334 239 334;<br />
#P connect 28 0 16 3;<br />
#P connect 24 0 23 0;<br />
#P connect 22 0 21 0;<br />
#P fasten 25 1 26 0 433 243 403 243;<br />
#P connect 20 0 19 0;<br />
#P connect 14 7 28 2;<br />
#P connect 14 6 28 1;<br />
#P connect 14 5 28 0;<br />
#P connect 14 4 27 1;<br />
#P connect 18 0 17 0;<br />
#P connect 14 3 27 0;<br />
#P connect 14 2 15 2;<br />
#P connect 12 0 11 0;<br />
#P connect 14 1 15 1;<br />
#P connect 30 0 14 0;<br />
#P connect 14 0 15 0;<br />
#P connect 34 0 33 0;<br />
#P connect 31 0 30 1;<br />
#P connect 2 3 3 0;<br />
#P connect 33 0 30 0;<br />
#P fasten 7 0 8 0 76 248 76 233;<br />
#P connect 2 1 5 0;<br />
#P fasten 9 0 10 0 51 271 51 256;<br />
#P connect 32 0 31 0;<br />
#P connect 10 0 6 0;<br />
#P fasten 8 0 9 0 82 253 40 253;<br />
#P connect 2 2 4 0;<br />
#P connect 2 0 4 0;<br />
#P connect 29 0 4 0;<br />
#P connect 0 0 2 0;<br />
#P connect 1 0 0 0;<br />
#P window clipboard copycount 35;</none></p>
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