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Capture to texture with transparent background

March 31, 2014 | 1:01 am

Hey,

I have jit.gl.nurbs object capturing to texture which I’m using later with jit.gl.videoplane. I’d like the entire background to be transparent, i.e. everything that comes out of jit.gl.nurbs should be 100% opaque. Right now I’m using alphaglue shader, but it generates alpha from luminosity, so it’s no ideal. Is there any simpler way to do it?

Thanks,

zb


April 2, 2014 | 9:34 am

capture the nurbs with a jit.gl.node @capture 1 @erase_color 0 0 0 0


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