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		<title>Cycling 74  &#187;  Topic: careers in Max/MSP?</title>
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					<guid>http://cycling74.com/forums/topic/careers-in-maxmsp/#post-34497</guid>
					<title><![CDATA[careers in Max/MSP?]]></title>
					<link>http://cycling74.com/forums/topic/careers-in-maxmsp/#post-34497</link>
					<pubDate>Tue, 06 Nov 2007 22:41:30 +0000</pubDate>
					<dc:creator>Danjel van Tijn</dc:creator>

					<description>
						<![CDATA[
						<p>Just wondering what jobs/careers people have come across that have involved heavy use of max/msp?  (Asides from academic work)</p>
<p>I heard for example that the video game industry often models audio engines or creates helper tools/mock guis etc. out of max/msp and that there was actually a deficit of people versed in coding, max/msp and studio skills.</p>
<p>Any other niche jobs? Creative opportunities?  I am exploring career changes right now and max/msp is something I could picture myself doing all day :p</p>
<p>
cheers,<br />
    Danjel</p>
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					<guid>http://cycling74.com/forums/topic/careers-in-maxmsp/#post-116541</guid>
					<title><![CDATA[Re: careers in Max/MSP?]]></title>
					<link>http://cycling74.com/forums/topic/careers-in-maxmsp/#post-116541</link>
					<pubDate>Tue, 06 Nov 2007 22:57:07 +0000</pubDate>
					<dc:creator>barry threw</dc:creator>

					<description>
						<![CDATA[
						<p>There are, in fact, several game companies doing just that.</p>
<p>However, consider freelancing!</p>
<p>Work makes one free&#8230;</p>
<p>b</p>
<p>On Nov 6, 2007, at 2:41 PM, Danjel van Tijn wrote:</p>
<p>><br />
> Just wondering what jobs/careers people have come across that have  <br />
> involved heavy use of max/msp?  (Asides from academic work)<br />
><br />
> I heard for example that the video game industry often models audio  <br />
> engines or creates helper tools/mock guis etc. out of max/msp and  <br />
> that there was actually a deficit of people versed in coding, max/ <br />
> msp and studio skills.<br />
><br />
> Any other niche jobs? Creative opportunities?  I am exploring  <br />
> career changes right now and max/msp is something I could picture  <br />
> myself doing all day :p<br />
><br />
><br />
> cheers,<br />
>     Danjel</p>
<p>Barry Threw<br />
Media Art and Technology</p>
<p>
San Francisco, CA	Work: 857-544-3967<br />
Email: <a href="mailto:bthrew@gmail.com">bthrew@gmail.com</a><br />
IM: captogreadmore (AIM)<br />
http:/www.barrythrew.com</p>
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					<title><![CDATA[Re: careers in Max/MSP?]]></title>
					<link>http://cycling74.com/forums/topic/careers-in-maxmsp/#post-116542</link>
					<pubDate>Tue, 06 Nov 2007 23:00:17 +0000</pubDate>
					<dc:creator>Danjel van Tijn</dc:creator>

					<description>
						<![CDATA[
						<p>hahah but that is a scary way to live when you have mortgage payments to make :P  BUT being your own boss is really the best way to live.</p>
<p>You think there is freelance work to do with the video game companies? Maybe that is an ideal compromise&#8230;.  what would one charge (hourly rate) for doing specialized max/programming work?</p>
<p>cheers,<br />
   Danjel</p>
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					<title><![CDATA[Re: careers in Max/MSP?]]></title>
					<link>http://cycling74.com/forums/topic/careers-in-maxmsp/#post-116543</link>
					<pubDate>Tue, 06 Nov 2007 23:14:59 +0000</pubDate>
					<dc:creator>Anthony Palomba</dc:creator>

					<description>
						<![CDATA[
						<p>Actually, I would have to disagree with you there.<br />
I have been doing game development for quite some <br />
time now. No one in the gaming industry does much <br />
with Max. Maybe there are individuals who like to <br />
use it to do prototypes and of course the sound <br />
design people may use it. But out side of that, it is not<br />
very common. Audio and sound are a small part <br />
of the total work that goes into making a video game.</p>
<p>It would seem that the main audience for doing Max work <br />
is the academic world. I would be curious to know if<br />
you academic types out there use Max contract programmers<br />
or do you rely on cheap grad student labor? I feel<br />
there is the need for free programming agents who <br />
can pick up any design doc and implement it. Thus freeing<br />
the academic to be creative instead of having to devote countless<br />
hours to learn Processing, or assembler, or C++, etc. </p>
<p>How would you recommend one go about marketing themselves?</p>
<p>
Anthony</p>
<p>
&#8212;&#8211; Original Message &#8212;&#8211;<br />
From: barry threw <bthrew @gmail.com><br />
Date: Tuesday, November 6, 2007 4:57 pm<br />
Subject: Re: [maxmsp] careers in Max/MSP?</bthrew></p>
<p>> There are, in fact, several game companies doing just that.<br />
> <br />
> However, consider freelancing!<br />
> <br />
> Work makes one free&#8230;<br />
> <br />
> b<br />
> <br />
> <br />
> <br />
> On Nov 6, 2007, at 2:41 PM, Danjel van Tijn wrote:<br />
> <br />
> ><br />
> > Just wondering what jobs/careers people have come across that <br />
> have  <br />
> > involved heavy use of max/msp?  (Asides from academic work)<br />
> ><br />
> > I heard for example that the video game industry often models <br />
> audio  <br />
> > engines or creates helper tools/mock guis etc. out of max/msp and <br />
> <br />
> > that there was actually a deficit of people versed in coding, <br />
> max/ <br />
> > msp and studio skills.<br />
> ><br />
> > Any other niche jobs? Creative opportunities?  I am exploring  <br />
> > career changes right now and max/msp is something I could picture <br />
> <br />
> > myself doing all day :p<br />
> ><br />
> ><br />
> > cheers,<br />
> >     Danjel<br />
> <br />
> Barry Threw<br />
> Media Art and Technology<br />
> <br />
> <br />
> San Francisco, CA	Work: 857-544-3967<br />
> Email: <a href="mailto:bthrew@gmail.com">bthrew@gmail.com</a><br />
> IM: captogreadmore (AIM)<br />
> http:/www.barrythrew.com<br />
> <br />
> <br />
> <br />
></p>
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					<title><![CDATA[Re: careers in Max/MSP?]]></title>
					<link>http://cycling74.com/forums/topic/careers-in-maxmsp/#post-116544</link>
					<pubDate>Tue, 06 Nov 2007 23:15:33 +0000</pubDate>
					<dc:creator>vade</dc:creator>

					<description>
						<![CDATA[
						<p>Interesting. The closest ive heard is companies like EA developing  <br />
their own in house patching environments, but I did not realize people  <br />
used &#8216;vanilla&#8217; Max within game dev stuff.</p>
<p>To model GUIs?</p>
<p>Now im scared. Id love to know more &#8211; out of curiosity.</p>
<p>I will admit to doing freelance Max/MSP development for various  <br />
clients, but the work is relatively few and far between, but maybe  <br />
thats just me!</p>
<p>On Nov 6, 2007, at 5:57 PM, barry threw wrote:</p>
<p>> There are, in fact, several game companies doing just that.<br />
><br />
> However, consider freelancing!<br />
><br />
> Work makes one free&#8230;<br />
><br />
> b<br />
><br />
><br />
><br />
> On Nov 6, 2007, at 2:41 PM, Danjel van Tijn wrote:<br />
><br />
>><br />
>> Just wondering what jobs/careers people have come across that have  <br />
>> involved heavy use of max/msp?  (Asides from academic work)<br />
>><br />
>> I heard for example that the video game industry often models audio  <br />
>> engines or creates helper tools/mock guis etc. out of max/msp and  <br />
>> that there was actually a deficit of people versed in coding, max/ <br />
>> msp and studio skills.<br />
>><br />
>> Any other niche jobs? Creative opportunities?  I am exploring  <br />
>> career changes right now and max/msp is something I could picture  <br />
>> myself doing all day :p<br />
>><br />
>><br />
>> cheers,<br />
>>    Danjel<br />
><br />
> Barry Threw<br />
> Media Art and Technology<br />
><br />
><br />
> San Francisco, CA	Work: 857-544-3967<br />
> Email: <a href="mailto:bthrew@gmail.com">bthrew@gmail.com</a><br />
> IM: captogreadmore (AIM)<br />
> http:/www.barrythrew.com<br />
><br />
><br />
></p>
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					<title><![CDATA[Re: careers in Max/MSP?]]></title>
					<link>http://cycling74.com/forums/topic/careers-in-maxmsp/#post-116545</link>
					<pubDate>Tue, 06 Nov 2007 23:16:33 +0000</pubDate>
					<dc:creator>keithmanlove</dc:creator>

					<description>
						<![CDATA[
						<p>There aren&#8217;t exactly opportunities jumping on my lap. Care to expound<br />
on how you get opportunities, Barry? Maybe it&#8217;s cuz I&#8217;m just out of<br />
school, but i feel a bit handicapped in that area.</p>
<p>Keith</p>
<p>On 11/6/07, barry threw <bthrew @gmail.com> wrote:<br />
> There are, in fact, several game companies doing just that.<br />
><br />
> However, consider freelancing!<br />
><br />
> Work makes one free&#8230;<br />
><br />
> b<br />
><br />
><br />
><br />
> On Nov 6, 2007, at 2:41 PM, Danjel van Tijn wrote:<br />
><br />
> ><br />
> > Just wondering what jobs/careers people have come across that have<br />
> > involved heavy use of max/msp?  (Asides from academic work)<br />
> ><br />
> > I heard for example that the video game industry often models audio<br />
> > engines or creates helper tools/mock guis etc. out of max/msp and<br />
> > that there was actually a deficit of people versed in coding, max/<br />
> > msp and studio skills.<br />
> ><br />
> > Any other niche jobs? Creative opportunities?  I am exploring<br />
> > career changes right now and max/msp is something I could picture<br />
> > myself doing all day :p<br />
> ><br />
> ><br />
> > cheers,<br />
> >     Danjel<br />
><br />
> Barry Threw<br />
> Media Art and Technology<br />
><br />
><br />
> San Francisco, CA	Work: 857-544-3967<br />
> Email: <a href="mailto:bthrew@gmail.com">bthrew@gmail.com</a><br />
> IM: captogreadmore (AIM)<br />
> http:/www.barrythrew.com<br />
><br />
><br />
><br />
></bthrew></p>
<p>
&#8211; <br />
Keith Manlove<br />
(512) 825-9176<br />
<a href="mailto:keithmanlove@gmail.com">keithmanlove@gmail.com</a></p>
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					<title><![CDATA[Re: careers in Max/MSP?]]></title>
					<link>http://cycling74.com/forums/topic/careers-in-maxmsp/#post-116546</link>
					<pubDate>Tue, 06 Nov 2007 23:46:57 +0000</pubDate>
					<dc:creator>dlehrich@gmail.com</dc:creator>

					<description>
						<![CDATA[
						<p>I too work in game development and I have to say that I agree with Anthony &#8211; there is not a lot of Max work going on in these environments.</p>
<p>Myself &#8211; i have done work in Max at my various companies&#8230; but it was more a means to an end (solving a specific pipeline problem, prototyping something quickly to demonstrate to a co-worker).  I can&#8217;t really imagine a game company with the resources, understanding, and foresight to hire someone exclusively as a max/msp programmer.  </p>
<p>Most of the tool work is done in C#, and the game is coded in C++.  If you are an expert at those, and also know Max&#8230; that would be your ticket in.</p>
<p>hope that helps,<br />
dan</p>
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					<title><![CDATA[Re: careers in Max/MSP?]]></title>
					<link>http://cycling74.com/forums/topic/careers-in-maxmsp/#post-116547</link>
					<pubDate>Tue, 06 Nov 2007 23:50:30 +0000</pubDate>
					<dc:creator>dlehrich@gmail.com</dc:creator>

					<description>
						<![CDATA[
						<p>On a side note &#8211; if you match that description (expert in C++, and C#, experience with Max) and you are in the Los Angeles area and interested in taking on a full time job in game development, please contact me off list with your resume.  An exciting opportunity awaits&#8230; can&#8217;t say anymore here because of NDA&#8217;s</p>
<p>dan at doctorop dot com</p>
<p>/dan</p>
<p>
Quote: doctor op wrote on Tue, 06 November 2007 16:46<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
> Most of the tool work is done in C#, and the game is coded in C++.  If you are an expert at those, and also know Max&#8230; that would be your ticket in.<br />
> <br />
> hope that helps,<br />
> dan<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
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					<title><![CDATA[Re: careers in Max/MSP?]]></title>
					<link>http://cycling74.com/forums/topic/careers-in-maxmsp/#post-116548</link>
					<pubDate>Wed, 07 Nov 2007 00:01:20 +0000</pubDate>
					<dc:creator>barry threw</dc:creator>

					<description>
						<![CDATA[
						<p>>  what would one charge (hourly rate) for doing specialized max/ <br />
> programming work?</p>
<p>There is the question of the ages.</p>
<p>Short answer, whatever you can get.</p>
<p>For me, it is weighted dependent on:</p>
<p>a) perceived wealth of the client (individual or corporation, profile)<br />
b) possibility of recurring return work<br />
c) how much fun I&#8217;m going to have / if there is artistic merit<br />
d) how much money the final product is going to make</p>
<p>With that said, I have a baseline that determined by my cost of  <br />
living, and so can&#8217;t work for less than that.  That being said, I am  <br />
insane; I haven&#8217;t made my employment choices largely based upon wise  <br />
financial planning at this stage in my life.  It&#8217;s the kind of choice  <br />
you have to make.</p>
<p>My only piece of hard advice is to move to an area with a good  <br />
scene.  For games, San Francisco, Seattle, Austin, LA, New York,  <br />
possibly Boston.  For art, San Francisco, LA, New York, Montreal,  <br />
Berlin, London, Tokyo, and its looking more and more like Mexico  <br />
City.  There are probably some more.</p>
<p>$0.02</p>
<p>b</p>
<p>
Barry Threw<br />
Media Art and Technology</p>
<p>
San Francisco, CA	Work: 857-544-3967<br />
Email: <a href="mailto:bthrew@gmail.com">bthrew@gmail.com</a><br />
IM: captogreadmore (AIM)<br />
http:/www.barrythrew.com</p>
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					<title><![CDATA[Re: careers in Max/MSP?]]></title>
					<link>http://cycling74.com/forums/topic/careers-in-maxmsp/#post-116549</link>
					<pubDate>Wed, 07 Nov 2007 00:07:29 +0000</pubDate>
					<dc:creator>Danjel van Tijn</dc:creator>

					<description>
						<![CDATA[
						<p>You left out one of the biggest cities for video games! (and where I live) Vancouver ;)</p>
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					<title><![CDATA[Re: careers in Max/MSP?]]></title>
					<link>http://cycling74.com/forums/topic/careers-in-maxmsp/#post-116550</link>
					<pubDate>Wed, 07 Nov 2007 00:14:33 +0000</pubDate>
					<dc:creator>Wesley Smith</dc:creator>

					<description>
						<![CDATA[
						<p>The game Spore uses Pd and was heavily prototyped in Max  I know this<br />
for a fact, so there&#8217;s at least one instance of a big game using it.</p>
<p>wes</p>
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					<title><![CDATA[Re: careers in Max/MSP?]]></title>
					<link>http://cycling74.com/forums/topic/careers-in-maxmsp/#post-116551</link>
					<pubDate>Wed, 07 Nov 2007 00:19:18 +0000</pubDate>
					<dc:creator>Andrew Benson</dc:creator>

					<description>
						<![CDATA[
						<p>My experience is that potential employers/clients tend to be more <br />
concerned with what you are capable of producing and how you conduct <br />
yourself than what software you use.  Consider MaxMSP to be part of your <br />
general toolset for sound design, interactivity, theatrical tech, or <br />
whatever your focus tends to be.  Focus more on doing good work and <br />
developing a portfolio/resume than on what applications you are familiar <br />
with.</p>
<p>That said, some people in this community can supplement their wages well <br />
by doing the occasional MaxMSP consulting/programming gig.  If this is <br />
your interest, it helps to live in an area where there are a profusion <br />
of new media artists running around looking for someone to help them <br />
fulfill the requirements of their most recent concept or grant.  I don&#8217;t <br />
know anybody who pays their rent doing that, but perhaps you will be <br />
more lucky.  It&#8217;s all pretty much word of mouth, so you will have to be <br />
willing to meet people occasionally.</p>
<p>As for video game dev, I too have talked to some video game sound dudes <br />
that said that MaxMSP or Pd skills were definitely regarded as <br />
beneficial for job opportunities.  Mind you, they aren&#8217;t the only skills <br />
required of the job, and my information is purely anecdotal.  I&#8217;ve never <br />
applied for a video game job.</p>
<p>Good luck,<br />
Andrew</p>
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					<title><![CDATA[Re: careers in Max/MSP?]]></title>
					<link>http://cycling74.com/forums/topic/careers-in-maxmsp/#post-116552</link>
					<pubDate>Wed, 07 Nov 2007 00:23:23 +0000</pubDate>
					<dc:creator>barry threw</dc:creator>

					<description>
						<![CDATA[
						<p>I don&#8217;t know how much is public information, probably not much, so I  <br />
have to be cautious and say not much more.</p>
<p>b</p>
<p>
On Nov 6, 2007, at 3:15 PM, vade wrote:</p>
<p>> Interesting. The closest ive heard is companies like EA developing  <br />
> their own in house patching environments, but I did not realize  <br />
> people used &#8216;vanilla&#8217; Max within game dev stuff.<br />
><br />
> To model GUIs?<br />
><br />
> Now im scared. Id love to know more &#8211; out of curiosity.<br />
><br />
> I will admit to doing freelance Max/MSP development for various  <br />
> clients, but the work is relatively few and far between, but maybe  <br />
> thats just me!<br />
><br />
><br />
><br />
> On Nov 6, 2007, at 5:57 PM, barry threw wrote:<br />
><br />
>> There are, in fact, several game companies doing just that.<br />
>><br />
>> However, consider freelancing!<br />
>><br />
>> Work makes one free&#8230;<br />
>><br />
>> b<br />
>><br />
>><br />
>><br />
>> On Nov 6, 2007, at 2:41 PM, Danjel van Tijn wrote:<br />
>><br />
>>><br />
>>> Just wondering what jobs/careers people have come across that  <br />
>>> have involved heavy use of max/msp?  (Asides from academic work)<br />
>>><br />
>>> I heard for example that the video game industry often models  <br />
>>> audio engines or creates helper tools/mock guis etc. out of max/ <br />
>>> msp and that there was actually a deficit of people versed in  <br />
>>> coding, max/msp and studio skills.<br />
>>><br />
>>> Any other niche jobs? Creative opportunities?  I am exploring  <br />
>>> career changes right now and max/msp is something I could picture  <br />
>>> myself doing all day :p<br />
>>><br />
>>><br />
>>> cheers,<br />
>>>    Danjel<br />
>>></p>
<p>
Barry Threw<br />
Media Art and Technology</p>
<p>
San Francisco, CA	Work: 857-544-3967<br />
Email: <a href="mailto:bthrew@gmail.com">bthrew@gmail.com</a><br />
IM: captogreadmore (AIM)<br />
http:/www.barrythrew.com</p>
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					<title><![CDATA[Re: careers in Max/MSP?]]></title>
					<link>http://cycling74.com/forums/topic/careers-in-maxmsp/#post-116553</link>
					<pubDate>Wed, 07 Nov 2007 00:28:28 +0000</pubDate>
					<dc:creator>barry threw</dc:creator>

					<description>
						<![CDATA[
						<p>Now that you&#8217;ve said that, I can concur.</p>
<p>b</p>
<p>On Nov 6, 2007, at 4:14 PM, Wesley Smith wrote:</p>
<p>> The game Spore uses Pd and was heavily prototyped in Max  I know this<br />
> for a fact, so there&#8217;s at least one instance of a big game using it.<br />
><br />
> wes</p>
<p>Barry Threw<br />
Media Art and Technology</p>
<p>
San Francisco, CA	Work: 857-544-3967<br />
Email: <a href="mailto:bthrew@gmail.com">bthrew@gmail.com</a><br />
IM: captogreadmore (AIM)<br />
http:/www.barrythrew.com</p>
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					<title><![CDATA[Re: careers in Max/MSP?]]></title>
					<link>http://cycling74.com/forums/topic/careers-in-maxmsp/#post-116554</link>
					<pubDate>Wed, 07 Nov 2007 00:28:44 +0000</pubDate>
					<dc:creator>barry threw</dc:creator>

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						<p>Oh yeah, of course.</p>
<p>Sorry.</p>
<p>b</p>
<p>On Nov 6, 2007, at 4:07 PM, Danjel van Tijn wrote:</p>
<p>><br />
> You left out one of the biggest cities for video games! (and where  <br />
> I live) Vancouver ;)<br />
><br />
></p>
<p>Barry Threw<br />
Media Art and Technology</p>
<p>
San Francisco, CA	Work: 857-544-3967<br />
Email: <a href="mailto:bthrew@gmail.com">bthrew@gmail.com</a><br />
IM: captogreadmore (AIM)<br />
http:/www.barrythrew.com</p>
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					<title><![CDATA[Re: careers in Max/MSP?]]></title>
					<link>http://cycling74.com/forums/topic/careers-in-maxmsp/#post-116555</link>
					<pubDate>Wed, 07 Nov 2007 00:43:07 +0000</pubDate>
					<dc:creator>barry threw</dc:creator>

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						<p>I wish I had good advice on this front.  I think it mostly just takes  <br />
time.  You also have to create a network of friends and associates in  <br />
the field you would like to work in (media art, games).  I think  <br />
conferences that aren&#8217;t too expensive can help, but in a long term way.</p>
<p>The main piece of advice?  Be involved.  In whatever area of work you  <br />
want to be in, just show up to places where there are more people  <br />
that do what you do and attempt to be creative with them.  Find  <br />
people that do something different than what you do, because they are  <br />
the ones that will need you. Diversifying your skill set helps&#8230;the  <br />
more things you can do, the more things you can find to do.  Learn C.</p>
<p>If you are freelance, you basically have to be looking all the time  <br />
for opportunities to keep your schedule full.  Sometimes this results  <br />
in the schedule being too full to do anything else except work 26  <br />
hours a day, but that is necessary to keep from having a month long  <br />
dry spell.</p>
<p>More random advice that may not be worth anything&#8230;</p>
<p>b</p>
<p>
On Nov 6, 2007, at 3:16 PM, keith manlove wrote:</p>
<p>> There aren&#8217;t exactly opportunities jumping on my lap. Care to expound<br />
> on how you get opportunities, Barry? Maybe it&#8217;s cuz I&#8217;m just out of<br />
> school, but i feel a bit handicapped in that area.<br />
><br />
> Keith<br />
><br />
> On 11/6/07, barry threw <bthrew @gmail.com> wrote:<br />
>> There are, in fact, several game companies doing just that.<br />
>><br />
>> However, consider freelancing!<br />
>><br />
>> Work makes one free&#8230;<br />
>><br />
>> b<br />
>><br />
>><br />
>><br />
>> On Nov 6, 2007, at 2:41 PM, Danjel van Tijn wrote:<br />
>><br />
>>><br />
>>> Just wondering what jobs/careers people have come across that have<br />
>>> involved heavy use of max/msp?  (Asides from academic work)<br />
>>><br />
>>> I heard for example that the video game industry often models audio<br />
>>> engines or creates helper tools/mock guis etc. out of max/msp and<br />
>>> that there was actually a deficit of people versed in coding, max/<br />
>>> msp and studio skills.<br />
>>><br />
>>> Any other niche jobs? Creative opportunities?  I am exploring<br />
>>> career changes right now and max/msp is something I could picture<br />
>>> myself doing all day :p<br />
>>><br />
>>></bthrew></p>
<p>Barry Threw<br />
Media Art and Technology</p>
<p>
San Francisco, CA	Work: 857-544-3967<br />
Email: <a href="mailto:bthrew@gmail.com">bthrew@gmail.com</a><br />
IM: captogreadmore (AIM)<br />
http:/www.barrythrew.com</p>
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					<title><![CDATA[Re: careers in Max/MSP?]]></title>
					<link>http://cycling74.com/forums/topic/careers-in-maxmsp/#post-116556</link>
					<pubDate>Wed, 07 Nov 2007 00:51:28 +0000</pubDate>
					<dc:creator>barry threw</dc:creator>

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						<p>I guess this is what I was trying to say&#8230;but Andrew said it better.</p>
<p>Be involved in the arts that you want to do, and for a certain subset  <br />
of them, Max turns out to be an effective tool for realizing your  <br />
projects.</p>
<p>b</p>
<p>
On Nov 6, 2007, at 4:19 PM, andrew benson wrote:</p>
<p>> My experience is that potential employers/clients tend to be more  <br />
> concerned with what you are capable of producing and how you  <br />
> conduct yourself than what software you use.  Consider MaxMSP to be  <br />
> part of your general toolset for sound design, interactivity,  <br />
> theatrical tech, or whatever your focus tends to be.  Focus more on  <br />
> doing good work and developing a portfolio/resume than on what  <br />
> applications you are familiar with.<br />
><br />
> That said, some people in this community can supplement their wages  <br />
> well by doing the occasional MaxMSP consulting/programming gig.  If  <br />
> this is your interest, it helps to live in an area where there are  <br />
> a profusion of new media artists running around looking for someone  <br />
> to help them fulfill the requirements of their most recent concept  <br />
> or grant.  I don&#8217;t know anybody who pays their rent doing that, but  <br />
> perhaps you will be more lucky.  It&#8217;s all pretty much word of  <br />
> mouth, so you will have to be willing to meet people occasionally.<br />
><br />
> As for video game dev, I too have talked to some video game sound  <br />
> dudes that said that MaxMSP or Pd skills were definitely regarded  <br />
> as beneficial for job opportunities.  Mind you, they aren&#8217;t the  <br />
> only skills required of the job, and my information is purely  <br />
> anecdotal.  I&#8217;ve never applied for a video game job.<br />
><br />
> Good luck,<br />
> Andrew<br />
><br />
></p>
<p>Barry Threw<br />
Media Art and Technology</p>
<p>
San Francisco, CA	Work: 857-544-3967<br />
Email: <a href="mailto:bthrew@gmail.com">bthrew@gmail.com</a><br />
IM: captogreadmore (AIM)<br />
http:/www.barrythrew.com</p>
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					<title><![CDATA[Re: careers in Max/MSP?]]></title>
					<link>http://cycling74.com/forums/topic/careers-in-maxmsp/#post-116557</link>
					<pubDate>Wed, 07 Nov 2007 05:01:59 +0000</pubDate>
					<dc:creator>amcleran</dc:creator>

					<description>
						<![CDATA[
						<p>Hey Wes and list,</p>
<p>I would have to second that since I happened to be one of the people who<br />
worked on the generative/interactive music for Spore. We used PD heavily and<br />
definitely prototyped with max. As far as I can tell though, it&#8217;s the only<br />
team in the industry doing anything like it. Hopefully Spore will pave the<br />
way for note-based interactive music in the industry&#8230; :)</p>
<p>As for tips on reproducing the lucky break for yourself, I&#8217;m not sure I can<br />
help. Maybe most importantly, I met the guys working on the game at a maxmsp<br />
workshop at UC Berkeley and followed up with the inevitable casual business<br />
card exchange. I was also working on a generative music project of my own<br />
that was similar to their method.</p>
<p>I&#8217;ll also agree with Andrew Benson about conduct (whom I&#8217;ve met at the same<br />
workshop in Berkeley). I&#8217;m not sure how Andrew meant what he said, and it&#8217;s<br />
hard to explain exactly, but independent of your ability or resume, the<br />
impression you give of yourself is important when somebody is deciding on<br />
whether or not they want to spend a lot of money and time working with you.<br />
The game industry is weird in how it produces negative attitudes from<br />
artists &#8212; usually either variations of artistic superiority (you are above<br />
games, a true artist, etc) or desperate adoration (you&#8217;ve loved games your<br />
whole life, etc).</p>
<p>Hopefully that was useful&#8230; :)</p>
<p>You can hear some of my generative stuff I was doing with max before Spore<br />
if you are curious:</p>
<p><a href="http://www.minuskelvin.com/pythagoras/" rel="nofollow">http://www.minuskelvin.com/pythagoras/</a><br />
(sorry, it&#8217;s not a real web page&#8230; been meaning to update my site for like<br />
a year. The main page is my non-generative &#8220;pop&#8221; stuff I was doing a long<br />
while ago.)</p>
<p>Aaron</p>
<p>
On Nov 6, 2007 4:14 PM, Wesley Smith <wesley .hoke@gmail.com> wrote:</wesley></p>
<p>> The game Spore uses Pd and was heavily prototyped in Max  I know this<br />
> for a fact, so there&#8217;s at least one instance of a big game using it.<br />
><br />
> wes<br />
></p>
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					<title><![CDATA[Re: careers in Max/MSP?]]></title>
					<link>http://cycling74.com/forums/topic/careers-in-maxmsp/#post-116558</link>
					<pubDate>Wed, 07 Nov 2007 05:08:31 +0000</pubDate>
					<dc:creator>Rob Ramirez</dc:creator>

					<description>
						<![CDATA[
						<p>hurray! an interesting discussion. i knew we still had it in us.</p>
<p>from my experience, c++ programmers are going to have a much easier time finding interesting/lucrative work.</p>
<p>it seems that for the last decade or so, computer science programs have been pimping java as the second coming, and neglecting to teach students hardcore c and c++.  the result being an overabundance of java programmers and a deficit of c++ programmers.</p>
<p>this just reiterates the point made by others, diversify your skills and you will find work.  especially folks that can combine technical wizardry with creativity and artistry.</p>
<p>-rob</p>
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					<link>http://cycling74.com/forums/topic/careers-in-maxmsp/#post-116559</link>
					<pubDate>Wed, 07 Nov 2007 07:43:19 +0000</pubDate>
					<dc:creator>Trond Lossius</dc:creator>

					<description>
						<![CDATA[
						<p>Danjel van Tijn wrote:<br />
> BUT being your own boss is really the best way to live.</p>
<p>Really? I always though that was the worst boss you could possibly have.</p>
<p>;-)</p>
<p>Trond</p>
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					<pubDate>Wed, 07 Nov 2007 08:26:49 +0000</pubDate>
					<dc:creator>Matthias Schneider-Hollek</dc:creator>

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					<pubDate>Wed, 07 Nov 2007 17:07:15 +0000</pubDate>
					<dc:creator>barry threw</dc:creator>

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					<link>http://cycling74.com/forums/topic/careers-in-maxmsp/#post-116562</link>
					<pubDate>Wed, 07 Nov 2007 18:49:07 +0000</pubDate>
					<dc:creator>mzed</dc:creator>

					<description>
						<![CDATA[
						<p>> Just wondering what jobs/careers people have come across that have involved heavy use of max/msp?  (Asides from academic work)<br />
> </p>
<p>I know there are a few people at the local interactive science museum &#8212; the explOratorium &#8212; who are Max users, one position is full time.  It is technically a .edu, but not quite a university.  There is some call for these skills in the world of interactive exhibit design, although you&#8217;d probably want additional fabrication, design, and or electronics chops to go with them.</p>
<p>I&#8217;ve done a fair bit of freelance programming, and that is far and away much more common.  Almost all of my jobs have come from knowing the right person at the right time.  And to meet those people, I did a fair bit of public performance, teaching, etc.  It&#8217;s hardest to get started, but once you have a reputation for being competent, it gets easier.</p>
<p>I should add to Barry&#8217;s billing scheme:</p>
<p>d) How much phone support am I going to have to provide?</p>
<p>I&#8217;ve found that more than half of my time is spend explaining to clients how to operate their computers, or in long design meetings.  Consider the whole project, not just the time spent programming.</p>
<p>Also, there is the interesting concern of artists wanting you to make their pieces.  It is worth deciding early on where your input as a technical assistant stops and when you become a co-creator of a piece.  This is a very tricky grey area with no fixed rules.</p>
<p>That being said, I&#8217;ve had a lot of fun making things for people.</p>
<p>mz</p>
<p>
mz</p>
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					<title><![CDATA[Re: careers in Max/MSP?]]></title>
					<link>http://cycling74.com/forums/topic/careers-in-maxmsp/#post-116563</link>
					<pubDate>Wed, 07 Nov 2007 19:14:53 +0000</pubDate>
					<dc:creator>barry threw</dc:creator>

					<description>
						<![CDATA[
						<p>> Also, there is the interesting concern of artists wanting you to  <br />
> make their pieces.  It is worth deciding early on where your input  <br />
> as a technical assistant stops and when you become a co-creator of  <br />
> a piece.  This is a very tricky grey area with no fixed rules.</p>
<p>This is where I draw the line.  I am happy to do artistic  <br />
collaborations with anyone, but I will not _work_ on a piece (or stop  <br />
working on one) where the artist does not have a clear vision of  <br />
where they want the piece to go.  Not that it can&#8217;t change over the  <br />
course of the project, but there has to be some vision and clear  <br />
aesthetic or conceptual goals or else a system becomes impossible to  <br />
design, and you end up with an epic failure of a piece.</p>
<p>b</p>
<p>Barry Threw<br />
Media Art and Technology</p>
<p>
San Francisco, CA	Work: 857-544-3967<br />
Email: <a href="mailto:bthrew@gmail.com">bthrew@gmail.com</a><br />
IM: captogreadmore (AIM)<br />
http:/www.barrythrew.com</p>
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					<title><![CDATA[Re: careers in Max/MSP?]]></title>
					<link>http://cycling74.com/forums/topic/careers-in-maxmsp/#post-116564</link>
					<pubDate>Wed, 07 Nov 2007 20:36:31 +0000</pubDate>
					<dc:creator>mzed</dc:creator>

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						<p>Quote: barry threw wrote on Wed, 07 November 2007 11:14<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
> > Also, there is the interesting concern of artists wanting you to  <br />
> > make their pieces.  It is worth deciding early on where your input  <br />
> > as a technical assistant stops and when you become a co-creator of  <br />
> > a piece.  This is a very tricky grey area with no fixed rules.<br />
> <br />
> This is where I draw the line.  I am happy to do artistic  <br />
> collaborations with anyone, but I will not _work_ on a piece (or stop  <br />
> working on one) where the artist does not have a clear vision of  <br />
> where they want the piece to go.  Not that it can&#8217;t change over the  <br />
> course of the project, but there has to be some vision and clear  <br />
> aesthetic or conceptual goals or else a system becomes impossible to  <br />
> design, and you end up with an epic failure of a piece.<br />
> <br />
></p>
<p>Genau, d&#8217;accord, indeed.</p>
<p>Where I get into trouble is the situation where I&#8217;m making something for someone who is a good artist, but doesn&#8217;t have much technology experience.  It seems reasonable for me, as a tech adviser, to give my thoughts on what is possible and not possible  in the medium.  I sometimes have this dialog:</p>
<p>artist: I want some snazzy process that is like this thing.<br />
mzed: Oh, I just made my own piece that is a little like that, let me show you.<br />
artist: Great, that&#8217;s perfect, ship it.</p>
<p>And suddenly, my piece has become their piece, and it&#8217;s 80% my fault.  It is also uncomfortable to *not* show my work in this situation, though, because I feel like I&#8217;m holding back.  At least for me, I have to be constantly vigilant about what code I feel artistic ownership over, and what aspects I&#8217;m glad to sell as a contractor.  I&#8217;m sure some of this craziness is because I hold an academic job and am always on the academic job market, which makes me feel that getting my name on my work is somehow important.</p>
<p>If I feel this situation is going to come up in a job, I usually suggest that I change from being a well-paid subcontractor to a less-well-paid artistic collaborator.  That is, trade some of my fiscal investment in a project for an aesthetic one. Of course, this only works if the artist has, as Barry says, a clear vision, and a vision that I&#8217;m compatible with. These kind of issues have come up in conversations with &#8220;musical assistants&#8221; I&#8217;ve met in various locations.  I think every person is different, but it would certainly be a good idea to consider yourself before taking a job.  The more you plan ahead, the less likely it is you will find yourself neck deep in a project you are not happy about.</p>
<p>And it is really an old problem. You can go back and read grumbles from members of Duke Ellington&#8217;s band because he incorporated their personal, improvisational vocabulary into *his* compositions &#8212; which he most certainly did.  I don&#8217;t know how much of this relates to money, and how much is about ego.</p>
<p>Again, the majority of my collaborations have been happy ones, and I feel lucky to have worked with the people I have worked with.  I&#8217;m glad to be in a position at the moment where I can choose carefully.</p>
<p>mz</p>
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