Cascading Delay Time

Jun 11, 2013 at 12:22pm

Cascading Delay Time

In this patch I want to cascade my delay bangs but when the initial bang comes in it resets the delay objects thereby not giving them time to send out their previous setting. How can I keep from overriding the delay that is being held before it gets reset?

Does that make sense? Not sure it does. Anyway, here is the patch.

<code>

– Pasted Max Patch, click to expand. –

</code>

#252437
Jun 11, 2013 at 12:45pm

Try pipe instead of delay; you’ll need to send it an integer/float value, but it won’t cancel the current value.

#252439
Jun 11, 2013 at 1:49pm

that was it. thanks.

#252448

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