cdda player for windows

Mar 4, 2006 at 11:32am

cdda player for windows

hello,

i made an external to import audio tracks from a cd to a buffer~. As
there’s still no cd support in max/Msp for windows, it is an attempt to
provide one. It is written in python and runs through the magnificent
[pyext] object, which is a python wrapper for max/Msp, by Thomas Grill.
You wil need at least /python 2.4/ installed, and an additional module
called /pymedia/.

Luckily, it’s really stable, and really fast ! When the device is
“cold”, it takes 5s for importing 2 megs and about 30s for a 4-5min
file. Same or faster than Sound Forge, and already in your buffer~ !
When it’s turning, it’s even much faster. Last but not least, it doesn’t
interrupt MSP process while importing…

Before asking for people to test it in its alpha stage, i wonder what do
you expect from such object. As i usually don’t care about audio cd, i
only made it for the max community and just in case i’ll need it some
day. So my features are basics yet : import, seek, clear/save temp
files, multi-device support…

I know some of you still use audio cd, so what features do you think
should be implemented ?

best regards

f.e

#24699
Mar 5, 2006 at 6:31am

f.e wrote:
> I know some of you still use audio cd, so what features do you think
> should be implemented ?

CDDB (Gracenote) or FreeDB support and it would be nice if it would
mimik the old cd object of OS 9.
(I couldn’t find the old help file, but if one of the oldsters still has
a cd.help, it could be sent as an attachment…)

Stefan

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Stefan Tiedje
Klanggestalter
Electronic Composition
&
Improvisation

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