Changing names on named objects automatically?

Dec 8, 2010 at 12:07pm

Changing names on named objects automatically?

Hi all,

I have a patch using several named tables of name type: #0_table.
Works fine in Max/MSP, but I want to make this patch a Max4Live device.

I was wandering if there is a quick way to change the name of say one of these to —table,
and tell Max to do the same for all the objects of the same name, instead of going through them one by one
myself.

Is there a way to do that? (if not, well, I have some serious renaming to do)

cheers,
Panos

#53737
Dec 8, 2010 at 12:13pm

Open up your patch in a text editor instead of Max and use Search/Replace to step through instances and rename them (or just Replace All if you’re feeling bold). I recently did this for a big renaming.

#193278
Dec 8, 2010 at 12:15pm

niicee! will do

#193279

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