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		<title>Cycling 74  &#187;  Topic: changing render contexts in GL, with slab and nodes..</title>
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		<link>http://cycling74.com/forums/topic/changing-render-contexts-in-gl-with-slab-and-nodes/feed</link>
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		<pubDate>Tue, 18 Jun 2013 23:56:42 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/changing-render-contexts-in-gl-with-slab-and-nodes/#post-64125</guid>
					<title><![CDATA[changing render contexts in GL, with slab and nodes..]]></title>
					<link>http://cycling74.com/forums/topic/changing-render-contexts-in-gl-with-slab-and-nodes/#post-64125</link>
					<pubDate>Tue, 28 Aug 2012 13:57:59 +0000</pubDate>
					<dc:creator>ABHoffman</dc:creator>

					<description>
						<![CDATA[
						<p>hi everybody -</p>
<p>i am trying to figure out how to create multiple GL nodes that can be activated/deactivated and sent to one render window..<br />
i&#8217;m not sure the best way to do this.. can anyone help?</p>
						]]>
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				<item>
					<guid>http://cycling74.com/forums/topic/changing-render-contexts-in-gl-with-slab-and-nodes/#post-231306</guid>
					<title><![CDATA[Re: changing render contexts in GL, with slab and nodes..]]></title>
					<link>http://cycling74.com/forums/topic/changing-render-contexts-in-gl-with-slab-and-nodes/#post-231306</link>
					<pubDate>Tue, 28 Aug 2012 17:31:42 +0000</pubDate>
					<dc:creator>ABHoffman</dc:creator>

					<description>
						<![CDATA[
						<p>Oops, sorry, I didn&#8217;t include an important part of that test.. Now included.</p>
						]]>
					</description>

					
					
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				<item>
					<guid>http://cycling74.com/forums/topic/changing-render-contexts-in-gl-with-slab-and-nodes/#post-231307</guid>
					<title><![CDATA[Re: changing render contexts in GL, with slab and nodes..]]></title>
					<link>http://cycling74.com/forums/topic/changing-render-contexts-in-gl-with-slab-and-nodes/#post-231307</link>
					<pubDate>Tue, 28 Aug 2012 19:14:14 +0000</pubDate>
					<dc:creator>Wesley Smith</dc:creator>

					<description>
						<![CDATA[
						<p>You can use the @enable attribute for both the jit.gl.node and jit.gl.videoplane to disable rendering and final display.  See the patch below for how to toggle different &#8220;scenes&#8221; on and off.</p>
<div><span id="toggle231307-0" class="patchtoggle" onmousedown="toggleMaxPatch('post231307-0', 'er231307-0');">&#8211; Pasted Max <span id="maxversion231307-0"></span> Patch, click to <span id="er231307-0">expand</span>. &#8211;</span> <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  width="110" height="14" class="clippy" ><param name="allowScriptAccess" value="always" /><param name="quality" value="high" /><param name="scale" value="noscale" /><param NAME="FlashVars" value="copied=copied!&#038;copyto=copy to clipboard"/><param name="bgcolor" value="#FFFFFF"/><param name="wmode" value="opaque"/><embed src="/wp-content/plugins/bbpress-copy-compressed/clippy.swf"  width="110" height="14"   name="clippy"  quality="high"  allowScriptAccess="always"  type="application/x-shockwave-flash"  pluginspage="http://www.macromedia.com/go/getflashplayer"  FlashVars="text=----------begin_max5_patcher----------%0A1025.3oc4Y90baiBD.%2BY6OEbZtGc0H.829juOG2zwCVh3PpLRGfSbuN869g.%0AamzVrhhjMmS6CRxfPhc%2BwtK6J%2B04yBV2rmJC.eD72fYy957YyLc00wrCsmEr%0AkrurlHMCKfSepY8CAKr2RQ2qLc%2BGe..O1IqxzkdXe.Eery6Z3JNYK0bq%2BRvH%0A0GuSKQUdOiuYkfVprhRbLJLKYg9ZXzB.FEp%2BMJJLB7oCOCe2VFulpLxD5ESg%0Aj8ulo.hzO4ow1rScbvvC8Z6R8kVpcJCXb8j%2Bota9s4y6NsXfDQ0rYSM0kxi6%0ASEQVUDl1ohcJ2OnhsDgFWJpXEkSVWaDyHWpOzS54VpTR1P%2Bokdq3A9Smq%2BvQ%0As9mjZ3QZh4Lt6LL%2B5t76Ol.KFESfYYFClaenblPDOvTgapC2HXUx6IsTvR6E%0AUiXmzAmxwihSoV.AQFGKXVgwyBdNPAcAJ7Y.E5bfRqaq1RTB19fEWGrIqIqA%0AOxpJueOX4cLswUYYnrjTSWyHxvG1KAKMgL.csAQgvCGEtbKGmWYAxfzjbST4%0A3reJl03MA6krapW0gicB50htZvRaZqIb5IFqDDt7tFwVMAjTE.AVdvqNxAQw%0AShnElvc3HT%2BDEdwH500Vk2T8LGKIscqb.Xu7KdJ7qvjl.BkdAwG9MXPdownj%0AVqiA4fRoiCSvzByVG3TXGghw9vwcMgu4hSlOS%2BhKrfmFVvFrjTzeZlQuErD2%0AW5WKbc4xl6YJZHJddw68jOuaWcsrTPob2IakTLISiXKarIQ7tKaqmX7plmNE%0AItSxzESEAPwQ5jEZj5cbhLYgInUtKeKaZzKAZ2WKwG6qMs.NmuJtn91.xTZJ%0ALM68hezYrV9GsPJZzqTtxCej0vYQiM0lLT%2BYgidKYgC60B3RhEEXMfJHRW1E%0A4nIfEDzDQIM1GEmbzwvpIWg78DTdEUbJNiYdVU1T2Hz0efzGIlZQVZJWQ%2BS7%0AwCWXMdJXM2Xmgyx7IW%2BesJYXzn3ENx90D9suLY7gxjicw1w4hivwV19aZgxt%0AHIdZjztKhNukekKP1E2hmD2rEFCSStUJL1L%2BA0L9O9mNXTht9%2BdlJa1IJONA%0AG%2B3ofmUiJpTw3DEqg%2BxAE%2BcC5dVUEk%2BxTupXxtrwLbNx4p6PkmtOv8qJOXuI%0ANwCPZPdUZfuhzjiusVq7noyMkkyvbr73h0fLkg9SdvCgOE2VxCxeVyvg3r2k%0ArpujGzsk8b9Pjm7X%2BJOvoJOaYUsMLt5vt4vHapt1LdSQmZ777b4TfgDMO2ea%0A1ghFh7.8qC4q5.3O9jND4I0ixyPBfl5OGxzgDfHweavjLjDB59.wiRdrEBPZ%0AaejJjGdmFQQWF0CMhtloKLMYbaSyaLPPejcb7Yy6daea9%2BE1UY9I%0A-----------end_max5_patcher-----------&#038;copied=copied!&#038;;copyto=copy to clipboard"  bgcolor="#ffffff"  wmode="opaque" /> </object></div>
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<div class="patchtoggleInfo"><small>Copy <b>all</b> of the following text.Then, in Max, select <em>New From Clipboard</em>.</small></div>
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</div>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/changing-render-contexts-in-gl-with-slab-and-nodes/#post-231308</guid>
					<title><![CDATA[Re: changing render contexts in GL, with slab and nodes..]]></title>
					<link>http://cycling74.com/forums/topic/changing-render-contexts-in-gl-with-slab-and-nodes/#post-231308</link>
					<pubDate>Tue, 28 Aug 2012 19:59:52 +0000</pubDate>
					<dc:creator>ABHoffman</dc:creator>

					<description>
						<![CDATA[
						<p>Thanks, Wesley!</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/changing-render-contexts-in-gl-with-slab-and-nodes/#post-231309</guid>
					<title><![CDATA[Re: changing render contexts in GL, with slab and nodes..]]></title>
					<link>http://cycling74.com/forums/topic/changing-render-contexts-in-gl-with-slab-and-nodes/#post-231309</link>
					<pubDate>Tue, 28 Aug 2012 20:07:52 +0000</pubDate>
					<dc:creator>ABHoffman</dc:creator>

					<description>
						<![CDATA[
						<p>Now, if I wanted to render these discrete sections in subpatchers, would there be a way to do that also? Or would they all require individual instances of jit.gl.render?</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/changing-render-contexts-in-gl-with-slab-and-nodes/#post-231310</guid>
					<title><![CDATA[Re: changing render contexts in GL, with slab and nodes..]]></title>
					<link>http://cycling74.com/forums/topic/changing-render-contexts-in-gl-with-slab-and-nodes/#post-231310</link>
					<pubDate>Tue, 28 Aug 2012 20:20:50 +0000</pubDate>
					<dc:creator>Wesley Smith</dc:creator>

					<description>
						<![CDATA[
						<p>You can simply put the node, gridshape and videoplane in a subpatcher.  You don&#8217;t need a gl.render except at the top level.</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/changing-render-contexts-in-gl-with-slab-and-nodes/#post-231311</guid>
					<title><![CDATA[Re: changing render contexts in GL, with slab and nodes..]]></title>
					<link>http://cycling74.com/forums/topic/changing-render-contexts-in-gl-with-slab-and-nodes/#post-231311</link>
					<pubDate>Tue, 28 Aug 2012 20:56:22 +0000</pubDate>
					<dc:creator>ABHoffman</dc:creator>

					<description>
						<![CDATA[
						<p>Thanks again, Wesley&#8230;I appreciate the generosity greatly..</p>
						]]>
					</description>

					
					
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