circle shortcut
I'm really surprised to discover that the fatest way to get circles with mesh is the fsaa attribute in the render.
I worked since month with high res polygons matrix to get circle with the mesh object.
So simple ...
Max Patch
Copy patch and select New From Clipboard in Max.
don't forget @antialias 1 on your jit.gl.mesh (in case fsaa is unavailable for whatever reason).
Very nice, but if you want to texture these you will need polygons, right?
Yeh, you're both right.