Forums > MaxMSP

CNMAT sinusoids~ bwe

April 20, 2007 | 9:40 am

hi

I often use my noise generators in stereo, which gives a "fuller" and
more animated sound.

when using the "sinusoids~ bwe" I also tried to do the same thing
(using 2 "sinusoids~ bwe" to synthesise the stereo field)

_ when I have the "pure sinus" sound, it is very much in the middle,
which is what i would expect, but even with the command fully on the
noise side, the resulting sound is pretty mono: I am pretty sure it
is because the "init" values to generate the pseudo-random (noise)
are the same.

is there a way (as it is found in most other "noise" generating
objects) to init them differently , so that the resulting noise (or
random values) would be different on 2 objects??

I hope I am clear enough……

best

kasper

Kasper T. Toeplitz
noise, composition, bass, computer

http://www.sleazeArt.com

http://www.myspace.com/sleazeart


April 20, 2007 | 8:35 pm

It would be fairly inefficient to call the random function inside of every oscillator loop. So instead, we use a large lookup table of previously generated noise.

I’ll put it to the developers here to see if they want to come up with a different scheme that will work in your situation.

mz

Quote: Kasper T Toeplitz wrote on Fri, 20 April 2007 02:40
—————————————————-
> hi
>
> I often use my noise generators in stereo, which gives a "fuller" and
> more animated sound.
>
> when using the "sinusoids~ bwe" I also tried to do the same thing
> (using 2 "sinusoids~ bwe" to synthesise the stereo field)
>
> _ when I have the "pure sinus" sound, it is very much in the middle,
> which is what i would expect, but even with the command fully on the
> noise side, the resulting sound is pretty mono: I am pretty sure it
> is because the "init" values to generate the pseudo-random (noise)
> are the same.
>
> is there a way (as it is found in most other "noise" generating
> objects) to init them differently , so that the resulting noise (or
> random values) would be different on 2 objects??
>
> I hope I am clear enough……
>
> best
>
> kasper
> —
> Kasper T. Toeplitz
> noise, composition, bass, computer
> http://www.sleazeArt.com
>
> http://www.myspace.com/sleazeart
>
>
—————————————————-


April 21, 2007 | 9:23 am

>It would be fairly inefficient to call the random function inside of
>every oscillator loop. So instead, we use a large lookup table of
>previously generated noise.
>
>I’ll put it to the developers here to see if they want to come up
>with a different scheme that will work in your situation.
>

thanks…..

but isn’t it possible to start the reading of this table from a
different point?? (so the noises sound different and have a "wider"
feel)

best

kasper

Kasper T. Toeplitz
noise, composition, bass, computer

http://www.sleazeArt.com

http://www.myspace.com/sleazeart


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