I’m about to embark on my first journey into ‘standalone’ territory. I might spend some time with the documentation first. Have I got the difference right here? To build a standalone (all engine and GUI elements in one place) one builds a collective first. To make an external (non-native single Max object) one must make an abstraction?
Am I even close?
Oh, and I ‘ll trawl the forum too, just wanted a few brief pointers first.
To build a standalone you "build collective/application" and choose "application" when asked for the format. You don’t build a collective first.
To make an external you write code in C using the MaxAPI C library, and compile it.
An abstraction is an ordinary patcher saved to disk, which can be invoked in the same way as a native max external, by typing its name in an object box.
Thanks john, much clearer now
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