Collision Detection in Jitter with an .obj-Model and Primitives

Apr 14, 2010 at 12:29pm

Collision Detection in Jitter with an .obj-Model and Primitives

Hi,

has anyone suceeded or tried making a Collision Detection in OpenGL with an .obj-Model and Primitives?

I’ve already looked at cosm, but it seems to be an closed-source project, since there is no source code available.

Regards,
Markus

#49759
Apr 15, 2010 at 12:05pm

With matrixouput 1 attribute you can have your .obj matrix…
Then, it should be matrix manipulations question…
Ad.

#178707
Apr 15, 2010 at 6:50pm

collision detection with anything other than very basic primitives (spheres, boxes, etc) will be next to impossible to achieve in jitter, without creating your own external that utilizes a physics/collision library.

#178708
Apr 16, 2010 at 9:56am

you can try box2D : http://charles.bascou.free.fr/box2d/

works fine, but it’s 2D…

g

#178709

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