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Collision Detection in Jitter with an .obj-Model and Primitives


az
April 14, 2010 | 12:29 pm

Hi,

has anyone suceeded or tried making a Collision Detection in OpenGL with an .obj-Model and Primitives?

I’ve already looked at cosm, but it seems to be an closed-source project, since there is no source code available.

Regards,
Markus



Ad.
April 15, 2010 | 12:05 pm

With matrixouput 1 attribute you can have your .obj matrix…
Then, it should be matrix manipulations question…
Ad.


April 15, 2010 | 6:50 pm

collision detection with anything other than very basic primitives (spheres, boxes, etc) will be next to impossible to achieve in jitter, without creating your own external that utilizes a physics/collision library.


April 16, 2010 | 9:56 am

you can try box2D : http://charles.bascou.free.fr/box2d/

works fine, but it’s 2D…

g


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