Forums > Jitter

Collision Detection with jit.gl.text2D?

March 26, 2014 | 5:33 pm

I was wondering if there is any simple way of adding a way to detect when an object hits a text2d object? My patch consists of wandering words, and a node that is supposed to collect words. Is there any other way of collision detection other than the physicsworld object?


March 27, 2014 | 11:14 am

unless you want to roll your own algorithms (using javascript is probably your best bet) then you should use the physics objects.

here’s a patch to get you started.

– Pasted Max Patch, click to expand. –

Viewing 2 posts - 1 through 2 (of 2 total)