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Collision tracking bang triggering

November 17, 2013 | 7:10 pm

Is it possible to use collision tracking on a jit.phys.body to trigger a set of getposition and getvelocity dump messages going into the same object whenever it collides with another jit.phys.body or a world wall? I’m effectively trying to recreate this ( http://1cyjknyddcx62agyb002-web-assets.s3.amazonaws.com/physics_patchaday/4414.tspheres.zip ) without the teleportation and with MSP cycle~ objects instead of triggering MIDI.


November 18, 2013 | 12:08 pm

absolutely.
what have you tried?


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