Collision tracking bang triggering

Nov 17, 2013 at 7:10pm

Collision tracking bang triggering

Is it possible to use collision tracking on a jit.phys.body to trigger a set of getposition and getvelocity dump messages going into the same object whenever it collides with another jit.phys.body or a world wall? I’m effectively trying to recreate this ( ) without the teleportation and with MSP cycle~ objects instead of triggering MIDI.

Nov 18, 2013 at 12:08pm

what have you tried?


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