Forums > MaxMSP

Collision with jit.gl.path

January 16, 2013 | 3:46 am

Hi I dont seem to be able use jit.gl.path work with jit.phys.body. Is there anyway I can make a pathstyle operate as a physics object?

Thanks James


January 16, 2013 | 5:38 am

you can use jit.path in conjunction with phys.multiple to construct a rigid-body of a path, by adding a simple shape to each path point.
check out the Day 9 physics patch-a-day for inspiration:

http://cycling74.com/2012/09/19/00-physics-patch-a-day/


Viewing 2 posts - 1 through 2 (of 2 total)