color message to flonum
Message boxes do understand ‘color 5′ while flonum (and i guess numbox
too) doesn’t. How do i change its background color on the fly, then ?
f.e chanfrault | aka | personal computer music
>>>>>>> |sublime music for a desperate people|
Alt+right-click the numbox and you’ll find the brgb message.
uote: f.e wrote on Wed, 13 February 2008 11:57
> Message boxes do understand ‘color 5′ while flonum (and i guess numbox
> too) doesn’t. How do i change its background color on the fly, then ?
> Best wishes
> f.e chanfrault | aka | personal computer music
> >>>>>>> http://www.personal-computer-music.com
> >>>>>>> |sublime music for a desperate people|
> Oh my god ! Terrific ! Years of maxing without the knowledge of that…
I hope we get the brgb message also for the message box in max 5…
Agreed, but as an attribute, settable via the right inlet.
Quote: Stefan Tiedje wrote on Thu, 14 February 2008 10:49
> f.e schrieb:
> > Oh my god ! Terrific ! Years of maxing without the knowledge of that…
> I hope we get the brgb message also for the message box in max 5…
> Stefan Tiedje————x——-
> –(_|_ —-|—–|—–()——-
> — _|_)—-|—–()————–
Sounds like virtually every object will have not only brgb and frgb (if appropriate) but also alpha… can you imagine how much slicker things can look with that? Semi-transparent clickable message boxes… would do soooo much towards making things look great. Would eliminate the need for making external buttons for appearance.
How about a semi-transparent Hint panel that appears next to your cursor when you mouse over something? That would be easy with mousestate and thispatcher, and would look totally pro.
Plus you can have a little "receive color" attached to various classes of objects, and have user-settable color schemes for everything… will be really really nice. Though I think there’s custom color schemes built-in, which is even better.
Welcome to the 21st Century, Max!
(Having a Justify attribute for message boxes would be nice, by the way… most of the time I want them centered. A 1X1 jit.cellblock can do it, but that’s more effort…)