commercial audio applications and max / msp
Oct 28, 2006 at 1:07am
commercial audio applications and max / msp
1) what is the legality behind distributing software made in max / msp? I’m not a registered business or anything, and I’m guessing any online payment will be made through paypal.
2) is any existing commercial software made in max? (I’m kinda guessing that radial is, but any more?)
3) How do I go about some kind of registration processs to avoid piracy?
I really hope I’m not being over confident in my application, but people have showed genuine interest. Plus it might help bail me out of the forthcoming years of student debt!
Oct 28, 2006 at 1:18am
>2) is any existing commercial software made in max? (I’m kinda guessing that radial is, but any more?)
as for cp, well, you just have to figure out something like a serial number or a challenge response between the loadbang and everything else. it’s a pain, and maybe not worth it for small-time distribution.
Oct 28, 2006 at 1:20am
I had the same question awhile back. The kind folks at Max told me that there’s no specific restrictions — BUT if you make a standalone for Windows you have to pay a $1000 licencing fee. Explanation is here:
Just pointing you in the direction, I of course am not the final word on any of this.
Good luck — paying off student debt with a Max app is something I’d love to do too! That would be a feat…
Oct 28, 2006 at 1:32am
Oct 28, 2006 at 1:35am
Oct 28, 2006 at 7:11am
I’d be interested as well in experiences how well commercial attempts work.
would it pay for “the price I payed for Max”
If those who have commercial projects running could comment on that, I
My software will pay for:
The average payment would be a crucial information as well.
Average Payment: xx$ or Euro from xx customers
Model 1: fixed price, copyprotected
Type of application:
Type 1: Standalones
Some of this info would be something not everybody would let the world
Oct 28, 2006 at 12:38pm
On Oct 28, 2006, at 3:11 AM, Stefan Tiedje wrote:
Plus there is the added bonus of meeting the people who use your
Then of course there is Hipno, which is sold by Cycling74. Without
No dollar figures, but that is one man’s tale. You get back what you
Oct 28, 2006 at 7:41pm
I’ve been selling Kenaxis (http://www.kenaxis.com/) – a max/msp standalone with simple challenge response copy protection through share-it.com.
At this point it has pretty much paid for itself – fees to web designer and cost of Max/MSP – but not a whole lot more. Considering the time it took to write a manual and make it truly robust enough for public consumption it has not paid for itself.
Still – hearing from people that use the software and some of the music created by it is very rewarding. Knowing you’ve created a different way of thinking about making music and allowed others to use it is great.
I still update it regularly because it is my main tool and how I make music. Its great to then pass on these updates and get feedback from users of your software. You also get feature requests that open you to think of how your software works in new ways.
Of course its all in marketing. Perhaps eventually I’ll start making a few more steady sales, but I can’t imagine without a ton of marketing work and capital to advertise that it would ever be something to live on.
Guess part of it is about time. I have a host of smaller applications that I hope to soon make available as freeware downloads to help create a sense of community since that is one of the most rewarding parts of the process.
Oct 28, 2006 at 10:19pm
There’s Tritone Digital, who are developing and distributing Pluggos…apparently quite successfully.
I have no idea how much they’re making but their forums seem to be pretty busy and i have to confess to a fondness for colourtone and phasetone, (the free versions).
My suspicion would be that without robust copy protection, if you develop a good product the unpaying masses will exploit your hard work for nothing…many “major” commercial artists are using pirated software, (despite the fact that they can afford to pay for it), and there was even a furore a while back about a Windows XP tone that had been developed (or edited) using a pirated version of Soundforge (it was found in the header file of the .wav!).
IF wikipedia is to be believed, Ableton Live was also developed in Max…but that’s a big IF, although if it’s true then presumably the developers have done pretty well out of it since!!!
Just my 2p,
Oct 29, 2006 at 1:04am
I’m pretty sure a lot of the original Live concept was developed in and out of Max.
Oct 29, 2006 at 8:24am
Stefan Smulovitz wrote:
Thanks for sharing this, I think for a specialized project like this
Stefan (the other… ;-)
Oct 29, 2006 at 8:42am
john inder wrote:
That’s actually what I am interested most, to find some information
> and there was even a furore a while back about a Windows XP tone that
That would be great if you find something like that. I’d love to sue
> IF wikipedia is to be believed, Ableton Live was also developed in
I think it relates to the first prototypes, for sure Max is a perfect
Oct 29, 2006 at 10:41am
Microsoft using pirated software for XP’s development;
You can read the story yourself here: http://techrepublic.com.com/5208-11183-0.html?forumID=89&threadID=173539&start=0
Obviously it’s not clear whether it was a freelancer or one of the internal Microsoft team, but either way you’d expect that they’d be able to afford to buy the software!!!
In fact certain “warez” hackers refer to their products as “try before you buy” and urge the user to buy the software if they’re using it commercially…honour amongst thieves?
I suspect that analysis of other prominent files in commercial software will produce similar results as it seems that some people have an allergy to paying for software…which is especially ironic when those same people are also software developers, but hopefully there’ll be an element of karmic readjustment at some point ;-)
Oct 19, 2010 at 7:27am
i know this is a deep dive into the archive, but did you ever get this (or something like it) off the ground tom?
Oct 19, 2010 at 5:58pm
1. do not create and distribute content at all.
2. distribute content for free.
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