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		<title>Cycling 74  &#187;  Topic: Conditional displays?</title>
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		<link>http://cycling74.com/forums/topic/conditional-displays/feed</link>
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		<pubDate>Tue, 18 Jun 2013 19:14:07 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/conditional-displays/#post-36760</guid>
					<title><![CDATA[Conditional displays?]]></title>
					<link>http://cycling74.com/forums/topic/conditional-displays/#post-36760</link>
					<pubDate>Sun, 06 Apr 2008 22:11:42 +0000</pubDate>
					<dc:creator>Peter Ostry</dc:creator>

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						<p>Can I show and hide Max objects based on certain conditions? Not in a window but right in a GUI.</p>
<p>I have an oscillator for several test tones but don&#8217;t have much space to waste. I want &#8220;Noise&#8221; and &#8220;Sinus&#8221; buttons which load the appropriate interfaces with different parameters.</p>
<p>I believe Max can do it. Max can do everything ;-)</p>
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					<guid>http://cycling74.com/forums/topic/conditional-displays/#post-126370</guid>
					<title><![CDATA[Re: Conditional displays?]]></title>
					<link>http://cycling74.com/forums/topic/conditional-displays/#post-126370</link>
					<pubDate>Sun, 06 Apr 2008 23:12:50 +0000</pubDate>
					<dc:creator>Ben Bracken</dc:creator>

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						<![CDATA[
						<p>you can show and hide any named object with the messages &#8216;script show/hide objectname&#8217;.  To name an object, select it and choose &#8216;name&#8217; from the Object menu.  </p>
<p>If you have a bunch of different interfaces, you might want to use a bpatcher and dynamically replace it.  Check out Max Tutorial 47 for ways to do this.</p>
<p>-b</p>
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					<guid>http://cycling74.com/forums/topic/conditional-displays/#post-126371</guid>
					<title><![CDATA[Re: Conditional displays?]]></title>
					<link>http://cycling74.com/forums/topic/conditional-displays/#post-126371</link>
					<pubDate>Sun, 06 Apr 2008 23:56:20 +0000</pubDate>
					<dc:creator>seejayjames</dc:creator>

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						<![CDATA[
						<p>yes, definitely check out the help files on thispatcher for scripting possibilities. Lots of things you can do. Also the bpatcher comment is right on, it&#8217;s a really powerful feature that lets you use other patches as interface objects themselves, inline in the patch (as opposed to windows).</p>
<p>If you want pop-up windows for the Noise and Sinus, or whatever else (appearance / color panels are good for this), use subpatches with a pcontrol attached to open them. (Key strokes could also open them easily, look at &#8220;key&#8221; help file and attach bang to the &#8220;open&#8221; command for pcontrol.)</p>
<p>Then, in a thispatcher in *those* patches, you can make the windows behave however you want &#8212; size, floating or not, resizable or not, etc. Max&#8217;s control over multiple windows, and the ease which you can make them, is pretty much unmatched IMO &#8230; </p>
<p>&#8211;CJ</p>
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					<guid>http://cycling74.com/forums/topic/conditional-displays/#post-126372</guid>
					<title><![CDATA[Re: Conditional displays?]]></title>
					<link>http://cycling74.com/forums/topic/conditional-displays/#post-126372</link>
					<pubDate>Mon, 07 Apr 2008 00:18:13 +0000</pubDate>
					<dc:creator>Peter Ostry</dc:creator>

					<description>
						<![CDATA[
						<p>Oh, a new door opens again.<br />
Thispatcher, that patcher, b or not to bpatcher. Great stuff, I will need a while to get into that but it is exactly what I am looking for. Thank you very much!</p>
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					<guid>http://cycling74.com/forums/topic/conditional-displays/#post-126373</guid>
					<title><![CDATA[Re: Conditional displays?]]></title>
					<link>http://cycling74.com/forums/topic/conditional-displays/#post-126373</link>
					<pubDate>Mon, 07 Apr 2008 00:50:38 +0000</pubDate>
					<dc:creator>Adam Murray</dc:creator>

					<description>
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						<p>Heads up: you may have some issues scripting show/hide of objects, especially inside a bpatcher. A lot of times the screen does not redraw correctly. You can bang a &#8220;; max refresh&#8221; in a message box to fix it, but it&#8217;ll make your screen flicker every time you show or hide something. </p>
<p>I&#8217;ve had more luck moving things offscreen or changing the bpatcher offset. Sometimes I move a white, borderless panel overtop of stuff instead of hiding it. Lots of options for this sort of thing.</p>
<p>I&#8217;ve heard these redrawing issues are fixed in Max 5.</p>
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