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		<title>Cycling 74  &#187;  Topic: confused with effect that emulates GRM Shuffing</title>
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		<pubDate>Wed, 19 Jun 2013 09:12:02 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/confused-with-effect-that-emulates-grm-shuffing/#post-44946</guid>
					<title><![CDATA[confused with effect that emulates GRM Shuffing]]></title>
					<link>http://cycling74.com/forums/topic/confused-with-effect-that-emulates-grm-shuffing/#post-44946</link>
					<pubDate>Wed, 29 Jul 2009 20:16:34 +0000</pubDate>
					<dc:creator>cudnylon</dc:creator>

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						<![CDATA[
						<p>I&#8217;m trying to design an effect that is an approximation of the GRM Shuffling vst. I&#8217;ve tried to tackle it with a few different granulation patches (granularized, sakonda&#8217;s granular 2.5) but i think i&#8217;m on the wrong track. </p>
<p>Getting real time processing of a live input is proving difficult, and none of the externals or abstractions i&#8217;ve tried so far seem to have the right flavor. am i looking in the wrong place? could anyone recommend a patch that will get me in the neighborhood. i assume i just need to delay a granular sound then randomly pan the output but i feel like i don&#8217;t understand the fundamentals of the effect.</p>
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