Connecting gl objects in 2d space with lines

Wetterberg's icon

...is what I'm trying to do. Typically I've seen tasks like this handled by jit.expr, but that takes better math understanding than I am able to conjure up.

right now I've hooked up a jit.gl.gridshape to jit.gl.multiple, and I am getting objects in the right spots, so to speak.

But handling the connections between them... that's doing my head in a bit, I must say. Any pointers?

cheers,
a

Rob Ramirez's icon

maybe send your position matrix to a jit.gl.mesh @drawmode lines (or lineloop)?

otherwise, please post a patch.

Wetterberg's icon

that did it :) There's still some oddities with the end points not matching up with the gl.multiple I'm using, but it looks aces.

thanks