…is what I’m trying to do. Typically I’ve seen tasks like this handled by jit.expr, but that takes better math understanding than I am able to conjure up.
right now I’ve hooked up a jit.gl.gridshape to jit.gl.multiple, and I am getting objects in the right spots, so to speak.
But handling the connections between them… that’s doing my head in a bit, I must say. Any pointers?
maybe send your position matrix to a jit.gl.mesh @drawmode lines (or lineloop)?
otherwise, please post a patch.
that did it :) There’s still some oddities with the end points not matching up with the gl.multiple I’m using, but it looks aces.
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