Is there a way in max to have a window in a GUI that can switch between displaying different controls sets? Like within one window, zone 1 is sample controls, zone 2 switches the window to effects controls, etc…
Is this possible at all?
I was thinking if there was some way to display subpatches within a space of the gui and then be able to switch the display between different subpatches that’d do it…
Thanks a lot!!
I do this by having a bpatcher with a patcher loaded with all my GUIs within, and use the offset message to the bpatcher to scroll to different areas of the patch. Works fine for me.
either way ([bpatcher] or [thispatcher] script) the [tab] object new in Max 5 is fun for this sort of thing…
[pcontrol] too, for subpatches, if you don’t go the bpatcher route. easy enough to have only one open at a time with the right messages. and yeah I really dig [tab] for exactly this!
Thanks a lot for the replies guys! Have it sorted now. Pretty handy this!
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