Control window in GUI that can switch between different sets of controls?

Feb 22, 2010 at 12:31pm

Control window in GUI that can switch between different sets of controls?

Hey,

Is there a way in max to have a window in a GUI that can switch between displaying different controls sets? Like within one window, zone 1 is sample controls, zone 2 switches the window to effects controls, etc…

Is this possible at all?

I was thinking if there was some way to display subpatches within a space of the gui and then be able to switch the display between different subpatches that’d do it…

Thanks a lot!!

#48694
Feb 22, 2010 at 2:18pm

Hi Simon,
I do this by having a bpatcher with a patcher loaded with all my GUIs within, and use the offset message to the bpatcher to scroll to different areas of the patch. Works fine for me.
Regards,
Leigh

#174989
Feb 22, 2010 at 6:26pm

You can:

  • Use a bpatcher with offset (as Leigh suggested)
  • Use thispatcher to hide and show objects dynamically
#174990
Feb 22, 2010 at 7:35pm

either way ([bpatcher] or [thispatcher] script) the [tab] object new in Max 5 is fun for this sort of thing…

#174991
Feb 22, 2010 at 8:53pm

[pcontrol] too, for subpatches, if you don’t go the bpatcher route. easy enough to have only one open at a time with the right messages. and yeah I really dig [tab] for exactly this!

#174992
Feb 28, 2010 at 9:45pm

Thanks a lot for the replies guys! Have it sorted now. Pretty handy this!

#174993

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