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		<title>Cycling 74  &#187;  Topic: CORE &amp; clients &amp; messaging system &#8230; metaphysical question..</title>
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		<pubDate>Wed, 19 Jun 2013 22:37:46 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/core-clients-messaging-system-metaphysical-question/#post-56501</guid>
					<title><![CDATA[CORE &amp; clients &amp; messaging system &#8230; metaphysical question..]]></title>
					<link>http://cycling74.com/forums/topic/core-clients-messaging-system-metaphysical-question/#post-56501</link>
					<pubDate>Thu, 31 May 2012 14:44:00 +0000</pubDate>
					<dc:creator>Julien Bayle</dc:creator>

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						<![CDATA[
						<p>Hi there,</p>
<p>my design:<br />
- 1 JAVA Core knowing (almost) all.<br />
- a bunch of objects</p>
<p>those visuals objects are autonomous. they are jitter based + some features like an integrated very small sequencer etc.</p>
<p>the sound engine is outside, and talk OSC.</p>
<p>I&#8217;m hesitating about the messaging system.</p>
<p>currently, each modification of object comes from the CORE. (I attached a light GUI sending message to the core which inform the objects)<br />
Each object has one receive object &#8220;plugged&#8221; to the broadcast object bus in which a master tempo fire a bang.<br />
Objects have to react to a bang by sending a message to the sound engine.</p>
<p>Question (at last)<br />
should I make the object sending message directly, storing things in the CORE &#038; a bit less but also in the object ?<br />
OR<br />
should I make the object sending message to the CORE, and the CORE sending to the external ??</p>
<p>The idea is:<br />
- first case, I&#8217;m storing a bit more in object but fire directly<br />
- second case, I&#8217;m storing almost nothing in object but fire the core which fires the sound engine</p>
<p>any opinions, critics, ideas would be appreciate</p>
<p>Julien</p>
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					<guid>http://cycling74.com/forums/topic/core-clients-messaging-system-metaphysical-question/#post-202557</guid>
					<title><![CDATA[Re: CORE &#038; clients &#038; messaging system &#8230; metaphysical question..]]></title>
					<link>http://cycling74.com/forums/topic/core-clients-messaging-system-metaphysical-question/#post-202557</link>
					<pubDate>Thu, 31 May 2012 15:32:44 +0000</pubDate>
					<dc:creator>Lee</dc:creator>

					<description>
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						<p>Hey J. I&#8217;d definitely go route 1 and decouple the objects from the core as much as possible. If I have understood you correctly then this is much more expandable and scalable, you don&#8217;t want the core to become a bottleneck for all the processing of the other objects. Give the object enough state so they can do what they need to do &#8211; if this means some pieces of data are duplicated many times in each instance rather than stored once in the core then that&#8217;s fine</p>
<p>Just my 2 cents :)</p>
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					<guid>http://cycling74.com/forums/topic/core-clients-messaging-system-metaphysical-question/#post-202558</guid>
					<title><![CDATA[Re: CORE &#038; clients &#038; messaging system &#8230; metaphysical question..]]></title>
					<link>http://cycling74.com/forums/topic/core-clients-messaging-system-metaphysical-question/#post-202558</link>
					<pubDate>Thu, 31 May 2012 15:37:07 +0000</pubDate>
					<dc:creator>Julien Bayle</dc:creator>

					<description>
						<![CDATA[
						<p>hi leehu,<br />
thanks for your answer.</p>
<p>indeed, the core, if it has to know almost all for store/load preset, to communicate with my little GUI (basically an object editor), to propagate data from the GUI to objects, MUST NOT be the bottleneck at playing time.</p>
<p>I&#8217;ll do that: objects will know enough to be able to fire OSC messages by themselves :)<br />
Intuitively, it seems safer.</p>
<p>many thanks again</p>
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				<item>
					<guid>http://cycling74.com/forums/topic/core-clients-messaging-system-metaphysical-question/#post-202559</guid>
					<title><![CDATA[Re: CORE &#038; clients &#038; messaging system &#8230; metaphysical question..]]></title>
					<link>http://cycling74.com/forums/topic/core-clients-messaging-system-metaphysical-question/#post-202559</link>
					<pubDate>Thu, 31 May 2012 15:55:09 +0000</pubDate>
					<dc:creator>Lee</dc:creator>

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						<![CDATA[
						<p>glad to help out</p>
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