Jun 30, 2012 at 5:17pm
why is it, that the jit.gl.cornerpin Object turns the image upside down if I use a shader before it?
Second question: the edges of the video when using cornerpin are having ugly steps. Can that be fixed (antialiasing?), so its a clean sharp shape? I use edgeblend in this example. But is there a way without blending…?
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Jun 30, 2012 at 6:21pm
hi. make sure you have the latest version of max installed. the texture flip issue was resolved in 6.0.5.
try setting @fsaa 1 on your jit.window to help with the edge artifacts. other than that, edge-blending seems like a great solution to the problem.
Jul 3, 2012 at 6:07am
Updating did the trick. If only everything was that easy ;)
@fsaa 1 doesnt help. I just stick to edge-blending.
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