I think these bugs are windows-only…
when scripting a variable inside a bpatcher, using "script var show" /
"script var hide" -> thispatcher there are 2 problems:
- the scripted object gets drawn completely, without considering the
bpatchers dimensions. So if it sticks out it gets drawn outside the bpatcher
- layering is gone. If the named variable is covered by other objects (like
a panel background) it gets drawn at the top layer, covering everything.
- scripting new (non-ui) objects inside an abstraction with the patcher
window closed, draws all of the object text in the wrong place (on top
of everything else) This only occurs the first time when you open the window
of the abstraction that just scripted the objects. If you script the same
objects inside a subpatcher, or in the same abstraction but with it’s window
opened at scripting time, everything is fine.
- The same goes for setting the object.rect[x, x, x, x] attribute when
scripting. It only works when creating objects in a subpatcher or when the
abstraction’s window is open.
I hope I’m being clear…otherwise I’ll make example patches.
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