Forums > MaxMSP

Could I Create this Content With MAX?

April 26, 2013 | 9:24 am

Hi Everyone,

I really want to recreate this effect;

http://www.youtube.com/watch?v=dJruyJ4keqM

At 0.03 seconds you can see how the video is laid out, it shows a front, back and side view.

Could i create something in Max and the set it out so it would work in this format?

Any input is appreciated!

Regards,

Oli.



dtr
April 26, 2013 | 10:41 am

This can help: http://cycling74.com/forums/topic.php?id=38151
You wouldn’t output to separate screens but combine the different views in one window.


April 26, 2013 | 11:04 am

have a look at this simple demo patch i modified last semester for some students that wanted to play with a DIY 3D Holographic Projection Pyramid :

– Pasted Max Patch, click to expand. –

April 26, 2013 | 11:13 am

hi thanks for the replays,

@dtr this is a little beyond where i am at but it could prove useful later so thanks!!

@tobiasros this is perfect and set out great so i can see what going on! I am really new to this side of things but if i want to make something like this myself what would i need to do? am I right in thinking this is a 3d model and 4 different view points are being displayed?
what did you use to create the animation?

Regards,

Oli


April 26, 2013 | 1:01 pm

the animation is the seymour.dae file from the max-media folder, it is imported into a jit.gl.model object. you can generate your own dae files with software such as Blender, 3dmax, maya etc…
The patch shows one render context, where the 3d-model is in the center of the scene (position 0 0 0) and where four cameras (jit.gl.camera) are around it, all pointing towards the center (where the Seymour is located). instead of one (or more) 3d-model(s) one could use any 3d-scene / objects, don’t has to be 3d-model-animations generated with 3d-Software could also be jit.gl.text3d objects, phys-objects or whatever.
the jit.gl.camera object have all the viewport attribute enabled (that means that they do not occupy the whole jit.window, but only a part of it), if you want to learn more about this feature there are some example patches in the max examples folder (camera or node.camera)


Viewing 5 posts - 1 through 5 (of 5 total)