[counter] + [itable] = probabilities?

Dec 9, 2012 at 7:48am

[counter] + [itable] = probabilities?

Hey there,

I was wondering if there’s anyway to get a [counter 15] object connected to a [itable] object with an x-axis of 16,
to spit out probabilities instead of the exact assigned number on that column of [itable]?

In other words, [bang]s into [itable] send out probabilities, which is what I want, but… in conjunction with a step-sequencer like fashion.

My suspicion is that there is no way to get [itable] to do this, but I thought I’d ask. Any workarounds greatly appreciated!

Thanks!

– Pasted Max Patch, click to expand. –
#65591
Dec 9, 2012 at 2:37pm

Hi,

I don’t really understand what do you want to do ; try to explain it without [itable] as another approach might be simpler.

#236295
Dec 9, 2012 at 3:35pm

I have opened your patcher and I do not understand how you want to combine the two behaviors of itable.

Maybe you can provide an example of the kind of output you’d expect from a certain set of data contained in an itable ?

Could it be that what you want is two itable in series with the first one triggered by bangs and the second one triggered by the output of the first ?

#236296
Dec 9, 2012 at 4:40pm

Here’s one way of getting the result I was looking for.

I’m not saying it’s an efficient way of doing this, but… it’s the only way
my small brain could implement the concept in MAX.

If I’m lucky somebody will give it a look and enlighten me with
a better way of doing what this patch does.

Thanks for the help, everyone!

– Pasted Max Patch, click to expand. –
#236297
Dec 9, 2012 at 5:24pm

Hi,

That should do the job…

– Pasted Max Patch, click to expand. –
#236298
Dec 10, 2012 at 1:20am

Excellent!

I knew there was a way to use the random object to run probabilities,
but I’m not very good with math.

Thanks Nicolas!!

#236299

You must be logged in to reply to this topic.