Counter Object Trouble :s

Apr 2, 2011 at 5:11pm

Counter Object Trouble :s

Hey guys
I have a counter object linked up to a transport object and in a bigger patch this is used to make automation work with a multi slider but the only thing is that the counter object keeps missing some numbers. The first time through it will go from 1-16, the next time it will do the same but miss 1 out and the next time it will miss 2 and then 3 and so on.
Its probably really simple and im being dumb but anythoughts would be really helpful.

– Pasted Max Patch, click to expand. –

Thanks a lot guys

#56034
Apr 2, 2011 at 6:13pm

It works just fine for me (OS 10.6.7, Max 5.18).

#201297
Apr 2, 2011 at 6:46pm

It works fine here as well (OS 10.6.7, Max 5.18).

#201298
Apr 2, 2011 at 7:15pm

I think that the issue might be one of relative timing between the clock message and the set message to the counter. If you print the index to the Max window, you’ll see that the numbers are there, it’s just that the 1 is often followed immediately by 2. I guess I might try doing some sort of [/] and [%] solution on the raw ticks output, using [translate] to get the ticks per beat.

#201299
Apr 2, 2011 at 8:10pm

oh ok yer i might try that if not it could just be because of my version of max. i shall try another version and then i shall try chris’s idea but yer thankss

#201300

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