Forums > MaxMSP

CPU Issue with poly in Max for Live

December 9, 2013 | 1:40 am

I build a patch thats uses poly~ with play inside. Nothing really heavy, Cpu usage in MaxMSP is about 3.5 % (vector size 64,64), but when I port the same patch to max for live cpu usage goes up to 9-12 %. Any idea why this happens?


December 10, 2013 | 7:15 am

quite similar but with "groove" . in some scenarios ,such things decide about the whole project . im not happy about the differences , or it may be that i dont understand what the numbers are saying (ex CPU usage monitor) .
If u are on windows change your power options to "HIGH PERFORMANCE" you will see the difference , but it doesnt help to understand why in Live sample playing objects and poly’s are less efficient .


December 12, 2013 | 12:03 am

Thanks for sharing your experience. Unfortunately I’m on mac so I can test this performance thing.

This is really a big problem. Please Cycling: give some input about this.


Viewing 3 posts - 1 through 3 (of 3 total)