I build a patch thats uses poly~ with play inside. Nothing really heavy, Cpu usage in MaxMSP is about 3.5 % (vector size 64,64), but when I port the same patch to max for live cpu usage goes up to 9-12 %. Any idea why this happens?
quite similar but with "groove" . in some scenarios ,such things decide about the whole project . im not happy about the differences , or it may be that i dont understand what the numbers are saying (ex CPU usage monitor) .
If u are on windows change your power options to "HIGH PERFORMANCE" you will see the difference , but it doesnt help to understand why in Live sample playing objects and poly’s are less efficient .
Thanks for sharing your experience. Unfortunately I’m on mac so I can test this performance thing.
This is really a big problem. Please Cycling: give some input about this.
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