I’m trying to make a polyphonic synth that creates and deletes its own generators like oscbank~ for example. But when an audio object is created sound is crackling.
Does anybody has an idea to remove this noise ?
Every time I create or delete an object, the sounds that are already playing make a crackle ! It is impossible for me to edit my patches on real time with that problem !
Need your help …
That is a fact of life in MSP. The signal chain has to be reconfigured each time an audio object is added or deleted.
Audio status->Enable crossfade may help you out, but if you have more than 50% CPU in a DSP patch we can’t run two copies of the patch (one old and one new) at the same time and crossfade to avoid these clicks.
Thank you for your help !
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