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Crash Max with gridshape matrixoutput in slab.


LLT
August 16, 2010 | 5:26 pm

Hi all,
after the matrixoutput of gridshape I get back Z and use slab to modify him, and I use mesh. I have of to forget something!

Have you guys experienced the same?

Thanks,
LLT

Max/MSP/Jitter 5.1.4
MacBook Pro 2.16 Ghz Core Duo 2Go Mac OS 10.6.4

Fullscreen = Max crash

Error messages:
jit.gl.pbuffer: error binding invalid pbuffer!
jit.gl.texture: error binding readback mechanism for capture!

– Pasted Max Patch, click to expand. –

August 16, 2010 | 5:54 pm

the same here. Max crashes when going to fullscreen

Max/MSP/Jitter 5.1.4
MacBook Pro 2.8 Ghz Core 2 Duo , 8 GB RAM Mac OS 10.6.4



LLT
August 16, 2010 | 6:37 pm

Thanks Sandroid.

Bug!???

jit.gl.pbuffer: error binding invalid pbuffer!
jit.gl.texture: error binding readback mechanism for capture!

Stange messages…


August 16, 2010 | 9:39 pm

Thanks for the report. I am able to reproduce, and we will look at fixing this. It seems to be somehow related to floating point readback. If I force the input slab be char data, it works without crashing or pbuffer errors (though obviously there is a problem with 8bit resolution).

Here’s my modified patch which worked for me.

Thanks,
Joshua

– Pasted Max Patch, click to expand. –

August 16, 2010 | 9:43 pm

Another solution in the meantime is to use [; jitter glreadback fbo] Place in a message box and loadbang it on patcher load.



LLT
August 16, 2010 | 9:58 pm

ok, thanks Joshua.
your modified patch work for me too.
And glreadback fbo ok.

thanks a lot

LLT


August 18, 2010 | 5:20 pm

FWIW, this is fixed in the forthcoming 5.1.5. Thanks for your help our finding and squashing some long standing bugs related to floating point textures.


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