Forums > Jitter

Create an "unpickable" phys.body?

April 13, 2014 | 9:17 am

Dear Everyone,

As a newbie to Jitter, I have been strugling around for weeks to find a solution to my problem.
I want to create a world with balls rebounding on the walls.

I tried to make a phys.body on a wall to create this "rebound" effect, and a ball. Whenever the camera is behind a this wall, the mouse automatically pick the phys.body, although I only want to pick the ball!

See the patch attached: whenever the ball is under the ground, you wont be able to grab it anymore.
Is there a way to create "unpickable" phys bodies in jitter?


April 13, 2014 | 9:43 am

If you don’t need to draw the cube body, you can use the @worldbox_scale attribute of jit.phys.world:

– Pasted Max Patch, click to expand. –

April 13, 2014 | 10:38 am

Sorry but what does it change?
I still can’t grab the ball if I had another body to make the ball rebounding on the ground…



April 14, 2014 | 5:02 am

Thanks! That’s exactly what I wanted!


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