I’m trying to create a 3d room using OpenGL commands in jitter objects.I would like to create a cube room and a sphere that i can move inside. The problem is that i want to create this cube as a combination of fixed planes.(I don’t know if this solution is correct.Maybe there’s another way to do that) Someone have got any idea?
mind if I ask why you’re not using jit.gl.gridshape? I think that’s perfect for builds like this.
Do you at any time need to control/animate the geometry? If not, why don’t you model the room outside of Jitter with a 3d application like Google Sketchup, Blender, Cinema 4D or 3d Studio Max, and then import it in jitter through jit.gl.model?
Yeah i used the jit.gl.gridshape and i solved.
Thank you guys!
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