Creating a 3d room in Jitter

Feb 6, 2012 at 4:45pm

Creating a 3d room in Jitter

I’m trying to create a 3d room using OpenGL commands in jitter objects.I would like to create a cube room and a sphere that i can move inside. The problem is that i want to create this cube as a combination of fixed planes.(I don’t know if this solution is correct.Maybe there’s another way to do that) Someone have got any idea?


Feb 6, 2012 at 9:29pm

mind if I ask why you’re not using I think that’s perfect for builds like this.

Feb 7, 2012 at 10:50am

Do you at any time need to control/animate the geometry? If not, why don’t you model the room outside of Jitter with a 3d application like Google Sketchup, Blender, Cinema 4D or 3d Studio Max, and then import it in jitter through

Feb 8, 2012 at 9:28am

Yeah i used the and i solved.
Thank you guys!


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