creating a list on the same logical event

May 30, 2012 at 6:42am

creating a list on the same logical event

Is there a object that can create a list on the same logical event?
In this instance I am checking the names of the clips in a track, after all tracks have been called I want to put them in a list.
I am also aware about the object [thresh], but this won’t check for the same logical event and will add extra latency to the process, i assume.
Thanks!

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#56627
May 30, 2012 at 9:25am

You could collect the names in [coll] which is handy for data management in general.

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#202988
May 30, 2012 at 10:52am

Hello,

[next] ?

#202989
May 31, 2012 at 3:09am

I have stored clip names in a coll object and now I want to output the stored values into a list so i can use them with the zl object. The problem is that the coll object dumps its contents in sequential order, and I want them in list format.

#202990
May 31, 2012 at 5:29am

Hello,

do not have M4L but something like that ?

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#202991
May 31, 2012 at 7:44am

That’s what I was looking for, however I want to get to the route of the problem instead of using coll object as alternative (although it will work now I know how to create a list from it!)

Maybe this patcher will explain exactly what I am looking for…
How can I make a list when using a counter like this?

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#202992
May 31, 2012 at 10:23am

Hello,

is there any reason not to use [uzi] ?

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if there is a reason :

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#202993
May 31, 2012 at 1:00pm

So regarding the original M4L example you’d need to bang the group when the iteration is completed.
I would do this by testing the id number, also controlling a gate to avoid the error message at end.

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#202994
Jun 1, 2012 at 9:20am

zl group, is what I was looking for. Thankyou for your replies nicolas and broc.
Is it important to trap error messages like this? I have lots of occassions where i let error messages appear which don’t affect the patch at all.
Does it effect latency?

#202995
Jun 1, 2012 at 10:19am

Hello,

as i do not have M4L it’s just a general opinion ;

you should avoid anything that raise an error ; not for latency nor efficiency, but there will be a time, surely, when your work will increase in a complex big messy bloody huge stuff and at that point, you will be happy to not be covered by tons of inconsistency … always clear, and mercilessly for useless thing ;-)

My 2 cents.

#202996
Jun 1, 2012 at 10:48am

An error message means that the patch is wrong, ie. using an illegal operation. In situations where the result is not needed it may not affect further execution, but there is no guarantee if some parameters are changed. So it’s a matter of personal taste whether you are happy if the patch just works or you want a reliable solution.

#202997

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