Creating a message box trigger from an event.

Jan 25, 2007 at 12:55pm

Creating a message box trigger from an event.

How do I go about creating a object that can take user input from a scripted event?

I.e. I bang a script and up pops a large box into which I can write a number which can then be used in a seperate equation. I understand that I could have a number box there at all times but it needs to be created on bang and deleted after input.

The deleting part I can do with the key object triggering another script but unfortunately I cant figure out what script command to put into sprintf as I dont have any C manuals that can help.

…I’m guessing it would have something the do with the sprintf object as I had a look at the sound flower example and saw that you could create buttons that way so surely creating an user interactive integer object wouldnt be much different?

Many thanks,

Rhys

#29936
Jan 26, 2007 at 10:34am

Quote: Dr. Spankenstein wrote on Thu, 25 January 2007 05:55
—————————————————-
> How do I go about creating a object that can take user input from a scripted event?
>
> I.e. I bang a script and up pops a large box into which I can write a number which can then be used in a seperate equation. I understand that I could have a number box there at all times but it needs to be created on bang and deleted after input.

if you dont like to use [dialog] for this, look into the
pdf reference about thispatcher scripts for putting objects
into foregound or background. (works with bpatchers too)

#94518
Jan 27, 2007 at 3:35pm

Rhys Perkins wrote:
> I’m guessing it would have something the do with the sprintf object
> as I had a look at the sound flower example and saw that you could
> create buttons that way so surely creating an user interactive
> integer object wouldnt be much different?

I would not create and delete the object, as you would need to connect
it also. Much easier is to hide/show an existing object. two message
boxes connected to a thispatcher one with “script hide myUIobject” and
the other with “script show myUIobject” bang them as you need…

Stefan


Stefan Tiedje————x——-
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#94519

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