creating a metronome sound in Max

May 1, 2012 at 5:35pm

creating a metronome sound in Max

I woud like to create a metronome to include in synthesis patch. At the moment a bang is produced every 1/4 note – which I am turning into a metronome using [click~], however, this is too quiet for my liking. I also tried using a gated [saw~] by banging note on/off values to an [*~] for around 16ms – but this proved to be quite unstable. Can anyone suggest a way of generating a nice loud and pleasing metronome sound?

#63339
May 1, 2012 at 5:55pm

edit

terrible ideas of mine

you’re aware of the built-in Max MIDI ch10 metronome?

#228457
May 1, 2012 at 6:14pm

yep, use [noteout 10] for the drum channel. you can use pitches 27-87 I believe. In that range, somewhere, are metronome “long” and “short. I also like clave or sticks for tick-tocking…

#228458
May 1, 2012 at 6:20pm

this any use?

– Pasted Max Patch, click to expand. –

Brendan

#228459
May 1, 2012 at 6:24pm

This is what I’ve used before.

– Pasted Max Patch, click to expand. –
#228460
May 1, 2012 at 7:06pm

great examples!

#228461
May 1, 2012 at 7:59pm

All these examples are great! But I think I will go with AaronMButler’s example. How do people know about Max MIDI Ch10? I was not aware of this. Rim shots do sound very good as metronomes.

#228462
May 1, 2012 at 8:01pm

Also, is there a way to send the Noteout10 to a multiplier? Or a way to get those MIDI sounds to transmit as an audio signal.

#228463
May 1, 2012 at 9:28pm

“How do people know about Max MIDI Ch10? I was not aware of this.”

That’s kinda what the extensive tutorials and helpfiles are for ;-)

There are very very few people who can claim to know, understand and use every single aspect and application of Max/MSP/Jitter/Gen, so don’t be disheartened or surprised by ‘new’ information.

There is no way to artificially boost audio from external MIDI (soundcard/chip) within Max, unless you’re using a hardware MIDI sound module and mixer.

Brendan

#228464
May 1, 2012 at 10:34pm

Another thing I’ve done is use a sample of an 808 cowbell (and a pitch shifted version a 4th lower that I made in ableton). It’s basically the same patch except the the [sel 1] triggers 2 [sfplay~]s.

I also forgot to include the bit that resets the counter so that when you turn the met on it always starts on a downbeat.

– Pasted Max Patch, click to expand. –
Attachments:
  1. CBlo.wav
#228465
May 2, 2012 at 12:16am

Thanks That looks like it may be the route I take!

#228466
May 2, 2012 at 1:11pm

“There is no way to artificially boost audio from external MIDI (soundcard/chip) within Max, unless you’re using a hardware MIDI sound module and mixer.”

Wrong ! you can use either Jack or Soundlfower as default output in your system, MIDI sounds will come out from those, which you can then get back inside Max by setting your input device as Jack or Soundflower.

#228467
May 2, 2012 at 1:23pm

correct…but technically, that’s not “within Max” :)

#228468
May 2, 2012 at 2:23pm

@vichug “within Max”

Given the OP’s fundamental misunderstanding of the difference between MIDI and audio in Max, Soundflower/Jack not really a solution but a workaround; I did neglect to mention these two as an option though.

Brendan

#228469
May 2, 2012 at 3:44pm

ye ye it’s not “within max” indeed. :)

#228470
May 2, 2012 at 4:20pm

never used Jack (on Win7 here); is it any good?

#228471
May 2, 2012 at 5:20pm

See the click~ help file for a demo of how to get many colors of click.
Still more filtering goodness can be had with buffir~.

#228472

You must be logged in to reply to this topic.