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Creating a queue of samples, triggering one after the other

May 10, 2011 | 5:08 pm

Is there any way of creating a timeline of samples that could be triggered or manipulated live. For example, samples 1, 2 and 3. If I were to type 1, 3, 2, 3, 3, 2, is there any object that would allow them to play one after the other and to read/write text as it occurs.

thanks,

o



k9
May 10, 2011 | 9:11 pm

yes there is a way, no there isn’t one object that can achieve all that.

The best way is to work yourself through the excellent tutorials and start exploring.

groove~ is pretty much what you will be using, together with buffers. there are many different ways to create timelines, step sequencers and there even is a timeline object written by Alexander Schubert (http://www.alexanderschubert.net/downloads/Timeline.zip).

Then there are many ways to do something that may be called "manipulated". Pitch? Grains? Playback speed, direction? Spatialization? FFT?

But it sounds like you need to learn a bit to find out exactly what you want to do.

I think Max can do all of what you are trying to do, so it might be very much worth it.

Good l luck and most of all: enjoy the process!


May 10, 2011 | 10:43 pm

that is basically what [play~] does.


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