Creating Camera Paths

May 19, 2008 at 4:53pm

Creating Camera Paths

I am trying to navigate the gl camera through 3d space from known point (xyz) to known point(xyz) in something other than a straight line as well as create an ‘ease in’ and ‘ease out’. I think I’m looking for some kind of math formula where I can just put the start and end destinations into the formula and ramp the camera to the next destination. Any ideas?

#37880
May 19, 2008 at 7:31pm

> some kind of math formula …

why ?
have a look at bline , line , function->line~ , curve~ etc.

#131179
May 19, 2008 at 9:54pm

take a look at bspline from http://www.jasch.ch
‘ease in’ and ‘ease out’ Vade site v001

#131180
May 22, 2008 at 7:18am

#131181
May 23, 2008 at 7:11pm

you can also use the interpolation feature in [pattrstorage]
which interpolate from one preset to other

#131182

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