Creating Local Variables?
hello, is it possible to have buffer~ objects and their corresponding MSP objects act as local variables? As in their names only effect their patch window. I say this because I'd like to include multiples of a patch of mine in one patch, but am afraid that because they have the same buffer/play named objects, that i'd have to create multiple copies of the same patch, just with different buffer/play names.
This should give you an idea...
Max Patch
Copy patch and select New From Clipboard in Max.
aah, good thing to know. thanks for the help.