Dealing with many live.objects?

Aug 28, 2012 at 5:59am

Dealing with many live.objects?

I’ve made a system that needs to call fire on a bunch of live. objects very quickly (the larger object depends on Ableton Live’s transport). Most of the time, I only call fire on one object, but there are times when I need to send the “call fire” message to multiple objects. What I CAN do is store those objects before they need to be called. So far, with just one object, I’ve been happily preloading the correct object id into live. object, but now the only thing I can think of is to preload many live.objects and have them fire conditionally. There must be a better way to do this.

– Pasted Max Patch, click to expand. –
#64129

You must be logged in to reply to this topic.