Debugging obj file errors

Aug 2, 2010 at 6:14am

Debugging obj file errors

I recently had my MacBook die and spent a couple of weeks with a PC to use Max. During this time, I made some simple obj files in Blender to create patches very similar to that of the 3D Model Jitter tutorial.

There were no problems using the (six year old) PC, but strangely since getting my MacBook back from repair, the obj files won’t load in the jit.gl.model object. All I’m getting is a “couldn’t load file” error, even with verbose mode on.

I’m assuming there’s something wrong with the obj files I have created, because the 3D Model Jitter tutorial loads it’s obj file without issue. Is there any way for me to get some more helpful feedback than “couldn’t load file”?

#51599
Aug 2, 2010 at 9:47am

It turns out the above problem was just some embarrassing user error: I put my files in a folder named “Max/MSP”. Forward slashes are bad.

So this becomes a suggestion, rather than a question now: this kind of (user) error should give a “can’t find file”, rather than a “couldn’t open file” message.

#185110

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