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debugging with 4.6.3 and visual studio

June 19, 2007 | 11:35 am

Hi all,
I’ve always been using the same method to debug my externals with visual
studio (2003) and since I updated max to 4.6.3 I can’t seem to get it
working again. Because of the update I had point VS to the new max runtime,
and now when I start the debugger and load my patch in Max, my breakpoints
keep having a question mark saying "no executable code is currently loaded
at this location".

I’m must be missing something obvious, but it always worked and i don’t know
what to do. Here’s how I debug:

- set breakpoints
- build the "debug build"
- move them to externals folder
- start debugger (-> launch MaxRT)
- load and run Max patch containing the externals

Am I missing something obvious?

Thijs


June 19, 2007 | 11:43 am

Classic case of "find the solution 1min after posting".

I had to do a "rebuild" instead of "build" because I was switching from
release to debug and apparently the debug symbols or something where not
included yet.

Thijs

On 6/19/07, Thijs Koerselman

wrote:
>
>
> – set breakpoints
> – build the "debug build"
> – move them to externals folder
> – start debugger (-> launch MaxRT)
> – load and run Max patch containing the externals
>
> Am I missing something obvious?
>
>
>


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