I’ve always been using the same method to debug my externals with visual
studio (2003) and since I updated max to 4.6.3 I can’t seem to get it
working again. Because of the update I had point VS to the new max runtime,
and now when I start the debugger and load my patch in Max, my breakpoints
keep having a question mark saying "no executable code is currently loaded
at this location".
I’m must be missing something obvious, but it always worked and i don’t know
what to do. Here’s how I debug:
- set breakpoints
- build the "debug build"
- move them to externals folder
- start debugger (-> launch MaxRT)
- load and run Max patch containing the externals
Am I missing something obvious?
Classic case of "find the solution 1min after posting".
I had to do a "rebuild" instead of "build" because I was switching from
release to debug and apparently the debug symbols or something where not
On 6/19/07, Thijs Koerselman
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