Forums > MaxMSP

decay on delay

April 17, 2007 | 4:13 pm

I have a delay patch that I want to add decay to, basically through various inputs to the max program I want the delay to fizzle out to nothing (I.e. decrease volume to mute)

any suggestions?


April 17, 2007 | 5:05 pm

Try [line~] feeding the right input to a [*~] and your delay output
feeding the left input to the same [*~]. If you give [line~]
appropriate arguments or input, you should get the result you’re
looking for.

On Apr 17, 2007, at 10:13 AM, Toiletmuck wrote:

> I have a delay patch that I want to add decay to, basically through
> various inputs to the max program I want the delay to fizzle out to
> nothing (I.e. decrease volume to mute)
>
>
> any suggestions?

—-
Steven M. Miller

Home < http://pubweb.csf.edu/~smill>
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http://sfifem.csf.edu>
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http://atrium.csf.edu>
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http://pubweb.csf.edu/~smill/ovos.html>


April 17, 2007 | 5:09 pm

read the manual. look at the tapin~ and tapout~ objects. you’ll have to make a feedback loop between the tapin and tapout.


April 17, 2007 | 5:17 pm

Toiletmuck skrev:
> I have a delay patch that I want to add decay to, basically through various inputs to the max program I want the delay to fizzle out to nothing (I.e. decrease volume to mute)
>
>
> any suggestions?
>
For that (multiple repeats) you need to make a feedback loop.

andreas.


April 17, 2007 | 8:05 pm

thanks for the help, i got it working and it sounds awesome.


April 19, 2007 | 7:50 am

Toiletmuck schrieb:
> thanks for the help, i got it working and it sounds awesome.

Oh, I never heard the sound of a delayed gate…
I slam my door and it sounds poor…
Whenever you have music to share let us know… ;-)

Stefan


Stefan Tiedje————x——-
–_____———–|————–
–(_|_ —-|—–|—–()——-
– _|_)—-|—–()————–
———-()——–www.ccmix.com


April 19, 2007 | 1:47 pm

on a related topic, i’ve tried various ways of adding ‘analog feel’ inside
the delay’s feedback loop. simple lowpass filtering sounds pretty weak to
me, it seems like kind of a zeroth order approximation. any advice for
getting more grit and dirt into the decays?

On 4/17/07, Toiletmuck < david_millen@ntlworld.com> wrote:
>
>
> thanks for the help, i got it working and it sounds awesome.
>


April 19, 2007 | 2:07 pm

That’s why i attached a line to my door. Before the glass almost fell out… :)

Quote: Stefan Tiedje wrote on Thu, 19 April 2007 01:50
—————————————————-
> Toiletmuck schrieb:
> > thanks for the help, i got it working and it sounds awesome.
>
> Oh, I never heard the sound of a delayed gate…
> I slam my door and it sounds poor…
> Whenever you have music to share let us know… ;-)
>
> Stefan
>


April 19, 2007 | 2:19 pm

George Locke skrev:
> on a related topic, i’ve tried various ways of adding ‘analog feel’
> inside the delay’s feedback loop. simple lowpass filtering sounds
> pretty weak to me, it seems like kind of a zeroth order
> approximation. any advice for getting more grit and dirt into the
> decays?
>
[Delay ->[Saturation->lowpass/bandpass]->feedback] is the way I like
them… things to avoid: wow and flutter! ;-)

andreas


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